Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
ObsidianAce
Posts: 4
Joined: Mon Jan 28, 2013 7:41 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby ObsidianAce » Mon Jan 28, 2013 7:46 pm

i try to add the'.ftl' to the and of my mods but it ands up as

[filename].ftl.zip

any help on how to make it a proper .ftl?
Rainseeker
Posts: 6
Joined: Tue Jan 29, 2013 9:46 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Rainseeker » Tue Jan 29, 2013 9:48 pm

Thanks for the mod manager, Gronak! I'm having trouble downloading the latest one from MediaFire. Would you mind posting it to a secondary download source?
Rainseeker
Posts: 6
Joined: Tue Jan 29, 2013 9:46 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Rainseeker » Wed Jan 30, 2013 7:20 pm

Got it.

But I have a bug report now: After I patch FTL using Grognak's, the game begins to glitch graphically. It first occurs in the ship naming portion of the new game screen, but it also happens during battle. I'm using Steam and I have already tried verifying the game integrity. It's fine. I'm only trying to use one mod right now, and that's the one that stops the advancement of the rebel fleet.
giladpellaeon
Posts: 1
Joined: Thu Jan 31, 2013 12:07 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby giladpellaeon » Thu Jan 31, 2013 12:11 pm

I'm having the same issue as Rainseeker.

Whenever I can see a room that is being opened to vacuum, it drops a "shadow" over everything to the right of it and below it.

The cursor flickers and becomes a black square during battles.

The ship names in the ship-select screen are being distorted.

[EDIT] Oh! Forgot those two issues/bugs:
The "Enemy FTL charging" and "Jump imminent" notices don't show up.
The striped "no air" markers don't show up.[/EDIT]

Using GMM 1.5 and FTL 1.031 (Purchased via this site, not Steam).

It also seems that the "Scrap advantage" mod isn't working and that I can't uninstall mods. Whenver I de-select all mods and then start GMM again, they're still all selected as "installed".
Rainseeker
Posts: 6
Joined: Tue Jan 29, 2013 9:46 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Rainseeker » Thu Jan 31, 2013 5:40 pm

Yes, those are the exact same bugs as me. I had to physically remove the mods from the folder, and... this is crazy... I had to repeatedly launch and close the program, and each time it removed only one of the mods that were removed from the folder, until I got to the last mod, which was the mod I wanted.

EDIT:

Also, the boarding drones are black boxes.
Boziah
Posts: 1
Joined: Fri Feb 01, 2013 5:49 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Boziah » Fri Feb 01, 2013 6:26 pm

Okay, umm I feel I'm probably the only one here with this problem and it makes me feel reeaaly noob-y but, how do i fricking open the GMM?! Thanks :P
kerry519
Posts: 1
Joined: Sat Feb 02, 2013 2:48 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby kerry519 » Sat Feb 02, 2013 2:52 am

Hey guys, I'm trying to get the mod manager working, I've followed all the guides, watched the video, but still cannot get it to work! Whenever I attempt to patch something I get this:

Unpacking data.dat...
Unpacking resource.dat...
Traceback (most recent call last):
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/main.py", line 527, in <module>
unpackdat("resource.dat")
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/main.py", line 396, in unpackdat
unpacker = du(open(datafile, "rb"))
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/ftldat.py", line 81, in __init__
self._read_index()
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/ftldat.py", line 92, in _read_index
size, l_filename = struct.unpack('<LL', self.f.read(8))
struct.error: unpack requires a string argument of length 8
logout


[Process completed]

Running Mac 10.8.2, Python 2.7.3, Steam version of FTL.
Any ideas?
User avatar
BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby BrenTenkage » Sat Feb 02, 2013 7:53 pm

What does this mean?
2-2-2013 11-49-13 AM.png


I can use any mods, even ones I used in the past, I thought it was someone elses mod that was causing this, but I did some looking into it, no mods I use work
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
Rainseeker
Posts: 6
Joined: Tue Jan 29, 2013 9:46 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby Rainseeker » Sun Feb 03, 2013 3:55 am

Is Grognak still supporting this? We haven't heard from him yet.
User avatar
BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Postby BrenTenkage » Sun Feb 03, 2013 6:24 am

:evil: guess no one cares that I can't make any more lets plays. I really could use the help
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269