Ty, VoV.VanguardOfValor wrote:I can say for sure that when I went through looking for little errors, none of the other numbers were off. Sounds to me like you just had that 1% chance of not getting a breach two missiles in a row.
[MOD] diversityMod [V0.3]
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- Joined: Tue Oct 02, 2012 9:57 pm
Re: [MOD] diversityMod [V0.3]
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- Joined: Sun Jan 06, 2013 9:44 pm
Re: [MOD] diversityMod [V0.3]
Hi.
I tried installing this with the GMM, but i get this error message:

(i was installing Disable Fleet, High Res Backgrounds v1.0 and Weaponanza v1.1 as well, all of which have installed fine before trying to install your mod, and all install fine if i try again without your mod)
EDIT: also happens if i try to install just this mod...
EDIT 2: HAH! When i tried Istarune's graphical only version it worked just fine
Thanx Istarune!
I tried installing this with the GMM, but i get this error message:

(i was installing Disable Fleet, High Res Backgrounds v1.0 and Weaponanza v1.1 as well, all of which have installed fine before trying to install your mod, and all install fine if i try again without your mod)
EDIT: also happens if i try to install just this mod...
EDIT 2: HAH! When i tried Istarune's graphical only version it worked just fine

Thanx Istarune!
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Re: [MOD] diversityMod [V0.3]
So this mod changes some weapon values, right?
Could you upload a version with only the graphical changes?
Could you upload a version with only the graphical changes?

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- Joined: Sun Dec 30, 2012 6:13 pm
Re: [MOD] diversityMod [V0.3]
Hmm, I don't really like the heavy laser ignoring one shield, we already have that, why not put the other one in shops?
My dad said I should waste my time playing video games and watching firefly over and over again
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Re: [MOD] diversityMod [V0.3]
Hi,
I've some questions about the Istarune graphic only version.
In the blueprints.xml.append there is this line:
This is not present in the original file, does this modify something ingame? or is it just a list to choose from for starting ships.
There are also some errors in this file
In autoBlueprints.xml.append :
also there is this line for all the ships and not present in the original file
I suppose this is a game changing thing, the ships have now an extra weapon to choose from thus changing the probabilities for laser vs missile etc...
Also the WEAPONS_ROCK has a missing ION_2
for animations.xml.append :
i.e.
all the times are 0.1 but are 1, 0.5 or 0.35 in the original file. What does the time anchor represent? does it modify the speed of the projectiles or just the animation?
There is no real centralization of the modding knowledge so I may ask some obvious things, I did some research but didn't find anything.
I'm also interested only in the graphic part of this mod.
I've some questions about the Istarune graphic only version.
In the blueprints.xml.append there is this line:
Code: Select all
<blueprintList name="STARTING_WEAPONS">
<name>LASER_BURST_2_A</name>
There are also some errors in this file
Code: Select all
LASER_BURST_3
cooldown original 12 now 14
LASER_BURST_5
tooltip original </tooltip> now </desc>-->
LASER_HULL_2
speed original </speed> now </image>
Same question has before, does this change anything ingame? or is it just a list to choose from for the following ships descriptions.<blueprintList name="STANDARD_WEAPONS">
<name>LASER_BURST_2</name>
also there is this line for all the ships and not present in the original file
Code: Select all
<name>LASER_BURST_2</name>
Also the WEAPONS_ROCK has a missing ION_2
for animations.xml.append :
i.e.
Code: Select all
<anim name="laser_light1">
<sheet>laser_light1</sheet>
<desc length="4" x="0" y="0"/>
<time>0.1</time>
</anim>
There is no real centralization of the modding knowledge so I may ask some obvious things, I did some research but didn't find anything.
I'm also interested only in the graphic part of this mod.
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- Joined: Fri Sep 14, 2012 7:53 pm
Re: [MOD] diversityMod [V0.3]
I would like to see this as well.Tekidek wrote:So this mod changes some weapon values, right?
Could you upload a version with only the graphical changes?
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Re: [MOD] diversityMod [V0.3]
Top of page four palMillennium wrote:I would like to see this as well.Tekidek wrote:So this mod changes some weapon values, right?
Could you upload a version with only the graphical changes?

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Re: [MOD] diversityMod [V0.3]
Thanks. Should add to the 1st page, please.Oddball_E8 wrote:Top of page four palMillennium wrote:I would like to see this as well.Tekidek wrote:So this mod changes some weapon values, right?
Could you upload a version with only the graphical changes?

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- Joined: Tue Jan 15, 2013 8:01 am
Re: [MOD] diversityMod [V0.3]
Love this mod, but is there any way to get this mod to work with other mods? What would I need to do with the blueprints to get this to work with other weapon mods? I have the weaponanza mod and the athena missile launcher mod, and I would love to add this to the mix, rather than one or the other. Thanks for the help!
Re: [MOD] diversityMod [V0.3]
I love the visual and actual breadth that this mod adds to Vanilla, all without feeling like you've left Vanilla at all.