Dugatee wrote:I was the first person to view your new video (the music one) I must say it's my favourite so far!
I don't know what it is, maybe it's that it feels more like battle music than the other ones.
Glad you liked it! First or fiftieth, I'm just happy knowing folks enjoy my creations.
And speaking of! Isn't it about time I finally released that Incursor Archon yet? Well I have good news there.
With the holiday madness over and free time more frequent, I can finally devote the hours I need to getting the ship finished up. Today's work is the Incursor "Ripper" beam, colloquially referred to as the "can opener." Combining the nastiest features of the Hull Beam with severe breaching capability, it quickly garnered a fearsome reputation among the auto-drone maintenance crews.
Current theoretical stats:
- Type: Beam
- Power Req: 2
- Damage: 1 (x2 systemless)
- +Breach Chance 80%
- Charge Time: 16s
- Length: 70
For reference, the Glaive is 80
Honestly I'd rather it cost more power, but the Archon will only start with Wep lvl 3, the compliment being a one-power missile system (still considering thoughts on a "shield-buster" missile). Sorry, no pics just yet as I'm still working on the sprite.
EDIT:
Progress!

The associated blueprints / animations are also coded, and I've made some hue adjustments to the shield that I think will counteract the ugly puke-color the Zoltan shield is initially giving it. Initial testing commences soon - with any luck I may just get the Archon out and playable before the new year!