Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Post Reply
xXErnestasXx
Posts: 4
Joined: Mon Sep 24, 2012 6:24 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by xXErnestasXx »

Ok so it patches the mods and nothing hapens,the game is still the same nothing changed.Not working.
Basicly nothing is working even the default mod so....any fixes ?
xXErnestasXx
Posts: 4
Joined: Mon Sep 24, 2012 6:24 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by xXErnestasXx »

the_grue wrote:
GroxGlitch wrote:Interestingly, it's spitting out a Python error. I'll give you a quick list of "HAVE YOU DONE THIS YET?"s.
-Are you running it as an administrator?
-Do you have Python installed? If so, what version?
-Do you have ftldat? This program needs it, as I recall.
If any combination of these do not help, try re-downloading the program or downloading an older version, as your download may have become corrupted somewhere down the line either during the download or during the extraction. Considering it's spitting out a Python error, my money would be on a glitched bit of code somewhere, but I'm no coder so don't quote me on that one. If that still doesn't help, Grognak would have to help you as I don't know any further than that.
Well, this clears up the air a bit.
I am indeed the administrator of this computer.
I do indeed have Python, and according to control panel, its 3.2.2
I never got ftldat, because what I read of Grognak's didn't say that it was a necessary addition.
let me go check and get back to you right after these messages.


*obnoxious and irritating commercials here*


so, here's what I did;
firstly, I reaffirmed my administrator status, which has remained apparently unchanged in the history of forever.
next, I replaced my 3.2.2 Python with the latest version, 3.3.0. First I spent about 3 minutes scratching my head before disregarding that the site advises to use Python 2.7 series if you don't know which version to use.
lastly, I went to install ftldat, but I recieved a vicious warning from my computer about insufficient permissions and admiral ackbar.
I decided to heed the warning and went to try the mod manager again, with due caution.
(more after the break)

-- the break --

after trying to run it, I found the problem unchanged. So I embarked on the dangerous quest to circumvent my security program and get ftldat.
and then I saw why my security program was freaking out-
Threat type: Backdoor.Win32.Swrort.zb
my computer says its a trojan, and I've already lost one computer to viruses, so I'm not sure I should take the risk...

I need advice D:

also,
hellboy909 wrote:OK, so here's what I get when I hit the "Patch" button (for a split second before the command window disappears):

Any ideas what this means?

Running Windows XP with the Steam edition of the game, if that helps.
you have the same problem I do, more or less.
Nvm everything works now thnx user who postes this.
Dragnar Dragon-Blood
Posts: 5
Joined: Sat Oct 20, 2012 6:07 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Dragnar Dragon-Blood »

ok mine seems to have some of the resources read only but when i uncheck the read only it switches back after how do i fix this?
Va1iD
Posts: 17
Joined: Sat Nov 03, 2012 9:35 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Va1iD »

Heya, i know this might sound stupid but..

I have a mac, and i want to use this mod manager, I have installed Python (2.5, 2.7, 3.0) and have put the whole contents of the folder into where the ftl.exe is, i have taken out the stuff from the src folder, And i tried running the main.py but.. Nothing.

A window shows up, which looks like the mod manager, and disappears instantly. I don't get what i'm doing wrong.
I have ran it with every single application it's compatible with. IDLE, ALL VERSIONS OF PYTHON, TEXTEDIT, BUILD APPLET but nothing is happening!

Am i doing something wrong? Please say I am, because i don't want to install parallels for this. I don't.
Remember: You can never have enough lasers. Or beams. Or missiles. Or Ions. Or bombs.
Popretmaster
Posts: 3
Joined: Sat Nov 03, 2012 11:34 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Popretmaster »

This is all that comes up whenever I try to run main.py, I run it with pytonlauncher (terminal) with 2.7.2 python

Code: Select all

Last login: Sat Nov  3 16:16:22 on ttys002
cd '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/' && '/usr/local/bin/pythonw'  '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/main.py'  && echo Exit status: $? && exit 1
macbookpro-001b639b8f6f:~ UserName$ cd '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/' && '/usr/local/bin/pythonw'  '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/main.py'  && echo Exit status: $? && exit 1
Traceback (most recent call last):
  File "/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/main.py", line 6, in <module>
    from ftldat import FTLDatUnpacker as du
  File "/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/ftldat.py", line 4, in <module>
    import argparse
ImportError: No module named argparse
macbookpro-001b639b8f6f:FTL Faster Than Light UserName$ 

:cry:
Popretmaster
Posts: 3
Joined: Sat Nov 03, 2012 11:34 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Popretmaster »

Popretmaster wrote:This is all that comes up whenever I try to run main.py, I run it with pytonlauncher (terminal) with 2.7.2 python

Code: Select all

Last login: Sat Nov  3 16:16:22 on ttys002
cd '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/' && '/usr/local/bin/pythonw'  '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/main.py'  && echo Exit status: $? && exit 1
macbookpro-001b639b8f6f:~ UserName$ cd '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/' && '/usr/local/bin/pythonw'  '/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/main.py'  && echo Exit status: $? && exit 1
Traceback (most recent call last):
  File "/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/main.py", line 6, in <module>
    from ftldat import FTLDatUnpacker as du
  File "/Users/UserName/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/ftldat.py", line 4, in <module>
    import argparse
ImportError: No module named argparse
macbookpro-001b639b8f6f:FTL Faster Than Light UserName$ 

:cry:
I've Got argparse after a bit of internet surfing but now I get this error:

Code: Select all

Last login: Sat Nov  3 17:12:09 on ttys001
cd '/Users/UserName/Downloads/Grognaks Mod Manager v1.4/' && '/usr/local/bin/pythonw'  '/Users/UserName/Downloads/Grognaks Mod Manager v1.4/main.py'  && echo Exit status: $? && exit 1
localhost:~ UserName$ cd '/Users/UserName/Downloads/Grognaks Mod Manager v1.4/' && '/usr/local/bin/pythonw'  '/Users/UserName/Downloads/Grognaks Mod Manager v1.4/main.py'  && echo Exit status: $? && exit 1
Traceback (most recent call last):
  File "/Users/UserName/Downloads/Grognaks Mod Manager v1.4/main.py", line 407, in <module>
    dir_root = realpath[:realpath.rindex("\\")]
ValueError: substring not found
localhost:Grognaks Mod Manager v1.4 UserName$ 
Va1iD
Posts: 17
Joined: Sat Nov 03, 2012 9:35 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Va1iD »

*sigh*
After many hours of frustration, I gave up and installed parallels, and borrowed a DRM free (PC) copy off my brother. Then i just installed the mods that I wanted and loaded the PC version of FTL using crossover.

I guess it was the only way since I didn't get any help.
Remember: You can never have enough lasers. Or beams. Or missiles. Or Ions. Or bombs.
Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Law »

Va1iD wrote:Heya, i know this might sound stupid but..

I have a mac, and i want to use this mod manager, I have installed Python (2.5, 2.7, 3.0) and have put the whole contents of the folder into where the ftl.exe is, i have taken out the stuff from the src folder, And i tried running the main.py but.. Nothing.

A window shows up, which looks like the mod manager, and disappears instantly. I don't get what i'm doing wrong.
I have ran it with every single application it's compatible with. IDLE, ALL VERSIONS OF PYTHON, TEXTEDIT, BUILD APPLET but nothing is happening!

Am i doing something wrong? Please say I am, because i don't want to install parallels for this. I don't.
Sorry to hear you've been having so much trouble with GMM. I remember trying to get it running as well, and it took a lot of tinkering to get it running (1.4 in particular).

Looks like there might be a simple fix out there, however: https://github.com/Grognak/Grognaks-Mod-Manager/pull/11
Image
Forum mods, for your convenience!
Grumpy
Posts: 10
Joined: Sun Nov 04, 2012 8:07 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Grumpy »

Um so i don't get how to do all this (it hurts my brain just to understand all of this.) because I usually watch YouTube videos to understand how all this works so I'm just asking for you to make a YouTube video of how to do this because i have steam. thank you for all your help :D
hypnagogic
Posts: 2
Joined: Mon Nov 05, 2012 12:19 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by hypnagogic »

I am experiencing the same errors as others using the app; console provides no meaningful information (same messages as other user, with code 255.)

I've gone down the other tree, trying to get python and Tkinter working properly using the tgz from Github.

bash-3.2# pythonw main.py
Traceback (most recent call last):
File "main.py", line 5, in <module>
from Tkinter import * # I know, I know, bad practice
File "/opt/local/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-tk/Tkinter.py", line 39, in <module>
import _tkinter # If this fails your Python may not be configured for Tk
ImportError: No module named _tkinter

I'm certain that Python isn't configured properly on my installation of OSX.

Is there anyone who has gotten the mod managers, in either form, running on OSX that would be willing to share what version of Python they're running and more about the environments they have? Is XCode a bad thing to have installed? Do I need to be removing MacPorts versions of Python? Am I sitting too close to the keyboard? Only attempting to play at night?

I'd love to be able to experiment with mods.
-- nethack since '88
Post Reply