Found some bugs: errors in colonizable planet text and invisible engi ships.


The battleship encounters are easy, instead of trivial. A step in the right direction!
If RNG doesn't favor you (boarder placement mostly) and your ship isn't top notch, it can actually be a hard fight.
I'd suggest creating different racial battleships with different strengths, something along the lines of:
- human battleship - strong all around, not specialized in anything. The current one.
- aggressive mantis boarding ship - large crew, 4-grid teleporter and a scripted boarding event at the start of the fight. hope your crew can fight.
- rock missileboat - uses only missiles, has a scripted missile hit event that damages your piloting and/or engines! this is going to hurt.
- slug hackers, variant 1 - disables oxygen generation completely, uses breach weapons.
- slug hackers 2 - disables shields (partially?), uses fire/beam weapons
- turtling engineer ship - 2x defense drone mk2, mostly ion weaponry and engi medbot dispersal onboard. (this idea might be fun to combine with the aforementioned oxygen hacking, slowly suffocating your crew)
etc, specialized ships would make the game more varied and interesting. The player could go for a ship that easily counters some of them but is weak against others, or try to be a jack-of-all-trades.