VoidInsanity wrote:Ftldat, its really simple to use.
I mean like WinZip, Winrar, etc. Can ftldat create the .ftl zip archive as well?
I'm now able to create a working .ftl file, but I cannot use the .append extension or it doesn't work.
Thank you for help Void!
An .ftl file is just a renamed .zip file.
What problem are you having with the .append extension?
PS: Those ships should be out either tonight or Monday (as I have no weekend time to work on them).
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
VoidInsanity wrote:Ftldat, its really simple to use.
I mean like WinZip, Winrar, etc. Can ftldat create the .ftl zip archive as well?
I'm now able to create a working .ftl file, but I cannot use the .append extension or it doesn't work.
Thank you for help Void!
An .ftl file is just a renamed .zip file.
What problem are you having with the .append extension?
PS: Those ships should be out either tonight or Monday (as I have no weekend time to work on them).
The issue I have is, when I build a .zip file with Winrar, if i only include the events I've changed in the the xml. Than rename the xml with the extension .xml.append, the mod will crash the client. I posted on Grogank's thread with a little more detail. It looks like the data.dat file that GMM repackages has an extra character before the appended events at the bottom of the file. VoidInsanity gave me a working .ftl version for Infinite Space, and when looking at it, I saw he did not include the .append extension, but all of the files. So I created a new one, without using .append, but only including the files I've modified so far.
I assume that means if Infinite Space was last in the mod order, any mods that edited the same files would not have their changes in the final packed data.dat file.
I'll check out the new ships on Monday. So I can go ahead an use those new ships in my mod ? Giving you credit of course!
fun mod, but seems a bit too powerful at the beginning... i have yet to get past sector two at the beginning... idk, i personally think the game is the most fun when you have everything and are forced to make choices and have multiple ways of attack, but its tough to get there with this mod, but other than that its good!
(also, enemy zoltan ships dont seem to have that shield thing where shields are unbreakable for a period of time)
jeme223 wrote:fun mod, but seems a bit too powerful at the beginning... i have yet to get past sector two at the beginning... idk, i personally think the game is the most fun when you have everything and are forced to make choices and have multiple ways of attack, but its tough to get there with this mod, but other than that its good!
(also, enemy zoltan ships dont seem to have that shield thing where shields are unbreakable for a period of time)
Thank you for your feedback. I'm going to increase the rewards a bit, and I'm hoping this will help make it a bit easier to build up your ship. As for the Zoltan Shield, all the Zoltan ships should have it. Are you using the latest version? Are you using any other mods with this? What ship and variant are you using? Thanks
*EDIT: Did you clear all the beacons in the Civilian Sector before moving to the first exit beacon?
Dread wrote:And when you get strong ship it´s too easy... this mod need stronger enemies
Currently there is only 1 boss like ship roaming around. Did you run into the "Battleship" event? I so, were you able to defeat that ship without an issue? Thank you for your feedback!
jeme223 wrote:fun mod, but seems a bit too powerful at the beginning... i have yet to get past sector two at the beginning... idk, i personally think the game is the most fun when you have everything and are forced to make choices and have multiple ways of attack, but its tough to get there with this mod, but other than that its good!
(also, enemy zoltan ships dont seem to have that shield thing where shields are unbreakable for a period of time)
Thank you for your feedback. I'm going to increase the rewards a bit, and I'm hoping this will help make it a bit easier to build up your ship. As for the Zoltan Shield, all the Zoltan ships should have it. Are you using the latest version? Are you using any other mods with this? What ship and variant are you using? Thanks
*EDIT: Did you clear all the beacons in the Civilian Sector before moving to the first exit beacon?
i am using other mods, i am using weaponanza and i believe i do have the latest version of this but ill make sure, but the zoltan ship you play on has the shields, its the enemy zoltan ships that didnt...
edit:i wasnt using the most recent version, just updated, ill tell you how it goes.
EDIT: ok, engi scout ships appera as black boxes, already reinstalled the game.... idk what could be doing it, ill try deleting everything and trying again...
Last edited by jeme223 on Sun Oct 28, 2012 8:32 pm, edited 1 time in total.
jeme223 wrote:i am using other mods, i am using weaponanza and i believe i do have the latest version of this but ill make sure, but the zoltan ship you play on has the shields, its the enemy zoltan ships that didnt...
I don't see anything in weaponanza that would this. I just wanted to make sure it wasn't a conflicting mod. I'm not completely sure, but I believe if any other mod is last in the mod order, and update the autoBluprint.xml file, than your game will use their changes for that file, not mine. If you run into another Zoltan ship without a Zoltan Shield, please take note of its "class", and let me know. That will give me exact ship with the issue.
The base game only includes a Zoltan shield for 2 of the 3 enemy Zoltan ships. Although I tried to add it to the third ship so they would all have it. I'll look into this some more. Thank you.
jeme223 wrote:i am using other mods, i am using weaponanza and i believe i do have the latest version of this but ill make sure, but the zoltan ship you play on has the shields, its the enemy zoltan ships that didnt...
I don't see anything in weaponanza that would this. I just wanted to make sure it wasn't a conflicting mod. I'm not completely sure, but I believe if any other mod is last in the mod order, and update the autoBluprint.xml file, than your game will use their changes for that file, not mine. If you run into another Zoltan ship without a Zoltan Shield, please take note of its "class", and let me know. That will give me exact ship with the issue.
The base game only includes a Zoltan shield for 2 of the 3 enemy Zoltan ships. Although I tried to add it to the third ship so they would all have it. I'll look into this some more. Thank you.
ok, like i said above, im reinstalling everything, but the engi scout ship appears as a black box (idk what caused this and i havent run into that ship again to tell you if uninstalling and reinstalling fixed it or not), if i see the zoltan ship again ill tell you the class, it might be the one without the shield
its the bomber class ship for the zoltan ship.
just saw that the fighter doesnt have it either. this is with your game and zero mods.