Modding my game, help
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- Posts: 12
- Joined: Thu Oct 25, 2012 7:37 pm
Modding my game, help
I was wondering how i would go about changing the starting weapons of my ships, i dont want to change anything else, just what my ships start with weapon wise, how can i do this?
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- Joined: Thu Oct 25, 2012 8:21 pm
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- Posts: 12
- Joined: Thu Oct 25, 2012 7:37 pm
Re: Modding my game, help
Yea and its still valid, shouldnt take that much to beat the game, not everyone plays games for 12 hours a day and to play a game shouldnt have to be so damn difficult.
So my question remains, how do you change the weapons ships start with?
So my question remains, how do you change the weapons ships start with?
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Re: Modding my game, help
Moved from Working Mods to Mod Development.
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I have powers, moderator powers. I am not keen on using them, but will do so if needed.
I have powers, moderator powers. I am not keen on using them, but will do so if needed.
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- Posts: 12
- Joined: Thu Oct 25, 2012 7:37 pm
Re: Modding my game, help
So does anyone actually know? because i would really like to.
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- Joined: Sun Sep 30, 2012 2:24 pm
Re: Modding my game, help
* Download FTLdat
* Use FTLdat to unpack data.dat
* Edit blueprints.xml
* Scroll down to PLAYER_SHIP_HARD
* Edit the lines starting "<weapon" to replace "MISSILES_2_PLAYER" and "LASER_BURST_3" with other weapon codes. You can see a list of all the weapon codes here: http://ftlwiki.com/wiki/User:Snow_Cat
* Use FTLdat to re-pack data.dat
* Launch FTL and check that the Kestrel has different weapons
There are other ways to do it, for example hex editing data.dat without unpacking it, or creating a simple GMM mod based on Beginning Scrap Advantage.ftl to change the <shipBlueprint name="PLAYER_SHIP_HARD" ...>.
* Use FTLdat to unpack data.dat
* Edit blueprints.xml
* Scroll down to PLAYER_SHIP_HARD
* Edit the lines starting "<weapon" to replace "MISSILES_2_PLAYER" and "LASER_BURST_3" with other weapon codes. You can see a list of all the weapon codes here: http://ftlwiki.com/wiki/User:Snow_Cat
* Use FTLdat to re-pack data.dat
* Launch FTL and check that the Kestrel has different weapons
There are other ways to do it, for example hex editing data.dat without unpacking it, or creating a simple GMM mod based on Beginning Scrap Advantage.ftl to change the <shipBlueprint name="PLAYER_SHIP_HARD" ...>.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
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- Posts: 12
- Joined: Thu Oct 25, 2012 7:37 pm
Re: Modding my game, help
Yea id like to make it as a GMM mod, because what im planning is a mod im going to release to the public, really all i would need to know is how to make a GMM mod and how to make a custom type weapon, shouldnt be to hard if there was a tutorial or somethin
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- Joined: Wed Oct 31, 2012 8:48 pm
Re: Modding my game, help
HamTheBacon wrote:Yea and its still valid, shouldnt take that much to beat the game, not everyone plays games for 12 hours a day and to play a game shouldnt have to be so damn difficult.
So my question remains, how do you change the weapons ships start with?
The game really isn't THAT difficult. Maybe they should have added a new difficulty called "n00b".