[MOD][WIP] FTL Infinite Space

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Pyrrha
Posts: 10
Joined: Tue Oct 23, 2012 1:35 pm

Re: [MOD][WIP] FTL Infinite Space

Post by Pyrrha »

3 per sector sounds great cant wait to square up to the new ship builds. its not weak to boarding per se just boarding is op. but with the cloak even boarding requires a little thought hence the 2 lost crystal men 1 to 2 different ships. both time trying to tele them out while battleship was cloaked. if you want some more nasty ship builds id be glad to help with that. altho i do enjoy killing the monsters you create!!! :lol:

using the .dat file would you prefer i test the gmm version?
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

filip15100 wrote:Actually, it is made by the ship editor 3rd party program by darkfrost, it can port your ship to an ftl file, so I didn't really make the ftl file itself myself. and yes, it's the newest version.
Oh ok.
filip15100 wrote:ES_Nostart and beginning scrap advantage comes with GMM I think, can't remember getting it. and also, if you want I can send you my custom ship to you, that I usually play with, it's frikkin' damn hard to start with, even with all of those mods, you could then do whatever you want with it, I wouln'd mind. Just a suggestion.
I don't see ES_Nostart with the download for GMM, but it might have been included in an older version. As for the ship, I'm looking for ships I can use for enemy ships, and I assume yours is laid out like a player ship, and wouldn't fit in the "target hud" for the enemy ships. However I appropriated the offer, and all the testing and feedback. :)
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

Pyrrha wrote:3 per sector sounds great cant wait to square up to the new ship builds. its not weak to boarding per se just boarding is op. but with the cloak even boarding requires a little thought hence the 2 lost crystal men 1 to 2 different ships. both time trying to tele them out while battleship was cloaked. if you want some more nasty ship builds id be glad to help with that. altho i do enjoy killing the monsters you create!!! :lol:

using the .dat file would you prefer i test the gmm version?
Yeah, give me some nasty ship builds, and keep killing the monsters I create! haha.

If you want to try the GMM great, but I have a feeling it's not going to work. I don't see what I'm doing wrong, other than not using the same ZIP program others are using. Which means I'll download them later tonight, and try again. I personally haven't used GMM, and should have before trying to support it. It's just when I read his original post it looked very straight forward to me, so I figured its a WIP why not give it a shot.
Zebo12345
Posts: 17
Joined: Wed Oct 24, 2012 3:49 am

Re: [MOD][WIP] FTL Infinite Space

Post by Zebo12345 »

I got this mod for GMM and even when just this mod is on, the game crashes right after it loads. The error says "This application has requested the Runtime to terminate it in an unusual way.
Please Contact the application's support team for more information""
If you have s solution to this problem, I'd love to hear it. Also, I have two other mods that I would like to have on with this: Beginning scrap advantage, and Weaponaza. I know it's not really their fault that the game crashes because I tried it with them off and got the same result. I'd love to play this mod, it sounds like a buttload of fun. :D
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

Zebo12345 wrote:I got this mod for GMM and even when just this mod is on, the game crashes right after it loads. The error says "This application has requested the Runtime to terminate it in an unusual way.
Please Contact the application's support team for more information""
If you have s solution to this problem, I'd love to hear it. Also, I have two other mods that I would like to have on with this: Beginning scrap advantage, and Weaponaza. I know it's not really their fault that the game crashes because I tried it with them off and got the same result. I'd love to play this mod, it sounds like a buttload of fun. :D
Ya, ill have to work on this, im going to take the link down for now. Sorry, will have a fix ASAP.
Mj64
Posts: 16
Joined: Sat Oct 13, 2012 9:12 pm

Re: [MOD][WIP] FTL Infinite Space

Post by Mj64 »

I got a weapon for saving a crystal ship from a mantis called the 'Crystal Shard'. It has no sprite in equipment but appears as a basic laser that pierces all shields does 1 damage, no missile usage just like Crystal weapons. The Description is 'Should never see this description'. Was this a partially implemented new event? and also, yes, I'm on newest version as of now.
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

Mj64 wrote:I got a weapon for saving a crystal ship from a mantis called the 'Crystal Shard'. It has no sprite in equipment but appears as a basic laser that pierces all shields does 1 damage, no missile usage just like Crystal weapons. The Description is 'Should never see this description'. Was this a partially implemented new event? and also, yes, I'm on newest version as of now.
No, that is in error. I will fix. Thank you

*Edit: I found that event, and what is interesting is, I didn't add that. I double checked with the base unpacked files, and yes its there. I think you found an bug in their release. Either way, I've updated it to the Crystal Burst Mark I.
VoidInsanity
Posts: 25
Joined: Sat Oct 27, 2012 2:24 am

Re: [MOD][WIP] FTL Infinite Space

Post by VoidInsanity »

I heard you was having problems making this an ftl file, no idea why. I was able to make my own ftl of the first release with ease, and was once again able todo it again just now.

So here it is.
DrkTemplar
Posts: 245
Joined: Mon Oct 08, 2012 4:24 pm

Re: [MOD][WIP] FTL Infinite Space

Post by DrkTemplar »

VoidInsanity wrote:I heard you was having problems making this an ftl file, no idea why. I was able to make my own ftl of the first release with ease, and was once again able todo it again just now.

So here it is.
Wow, thanks man!
What did you use to build the archive?
VoidInsanity
Posts: 25
Joined: Sat Oct 27, 2012 2:24 am

Re: [MOD][WIP] FTL Infinite Space

Post by VoidInsanity »

Ftldat, its really simple to use.
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