had a few planet events worked well bit 2 much scrap on the good planet maybe lower to about 50 unless there is a bad event that happens then i would leave it for risk reward. only got nothing or paradise.
all zoltan ships encountered so far with super shield i guess i must have been only getting the one without sheilds on last play through

slug interceptor is too easy a fight, really needs doors to its o2 room and engine. all i do is hit o2 and wait for scrap

any chance you could make diplo/ black market events a chance to cause a ship attack randomly would also be nice to get to pick of of 3 crew members if you get a very good diplo result. maybe something like :-
10% chance pick of 3 "this station is dead peaple are desperate to leave"
70% chance random crew
20% chance of causing a fight with a random ship "insults a rock captain" "trys to steal slave from slug interceptor"
"knocks a human pirates drink over" you get my drift
i would like to see more stations selling weapons poss notice this more with basilisk. i dont really know if it will balance well as you have all the time to roll the rng to get a weapons station.
could you add a counter as a way of scaling each final sector jump +1 to counter and upgrade ships at certain ammounts. not really a programmer but just throwing the idea out there.
thanks for fixes
