Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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ser_aerochorro
Posts: 31
Joined: Fri Sep 21, 2012 6:49 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by ser_aerochorro »

Zorael wrote:Tried on linux and ran into some obstacles. Distro was Kubuntu 12.10 amd64, python reported version 2.7.3.

First, main.py:407 looks for realpath[:realpath.rindex("\\")].

Code: Select all

Traceback (most recent call last):
  File "main.py", line 407, in <module>
    dir_root = realpath[:realpath.rindex("\\")]
ValueError: substring not found
I think it might be better to use os.path.dirname() here instead. Slicing by index of '\\' sounds like it would only work in Windows...? (Has anyone gotten it to work in linux, or OSX for that matter?)
I just sent a pull request to Grognak with the fix, thank you :>
Dragnar Dragon-Blood
Posts: 5
Joined: Sat Oct 20, 2012 6:07 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Dragnar Dragon-Blood »

ok i have installed this and i have the scrap mod that came with it and a star wars star destroyer mod but now my game wont run it will stop working before it even gets to the main menu. please help.
tiederian
Posts: 1
Joined: Mon Oct 22, 2012 7:30 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by tiederian »

Just tried this and it breaks my game every time I patch. Even without adding mods. The loading bar when you first load the game up is a white box and it crashes after a few seconds. Now i suspect it's because when GMM unpacks the resources it makes the unpacked folder read only. Does anyone know what the actual issue is and/or how to fix it?

Thanks
Gakuno
Posts: 5
Joined: Mon Oct 22, 2012 1:52 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Gakuno »

Help, I'm horrible at Macs and have no idea how to use python. Whenever I launch it using the python launcher, it gives me

Last login: Mon Oct 22 22:03:12 on ttys000
oto146:~ USERNAME$ cd '/Users/USERNAME/Desktop/FTL/' && '/usr/bin/pythonw' '/Users/USERNAME/Desktop/FTL/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Users/USERNAME/Desktop/FTL/main.py", line 6, in <module>
from ftldat import FTLDatUnpacker as du
File "/Users/USERNAME/Desktop/FTL/ftldat.py", line 4, in <module>
import argparse
ImportError: No module named argparse
oto146:FTL USERNAME$


I have the "FTL" app and the Manager files in a folder on my desktop. I'm not sure where to stuff the files, exactly.


EDIT: Is it under Show Package Contents? I'm not sure. I'm using the DRM-less, if you were wondering.
ser_aerochorro
Posts: 31
Joined: Fri Sep 21, 2012 6:49 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by ser_aerochorro »

Gakuno wrote:Help, I'm horrible at Macs and have no idea how to use python. Whenever I launch it using the python launcher, it gives me

Code: Select all

Last login: Mon Oct 22 22:03:12 on ttys000
oto146:~ USERNAME$ cd '/Users/USERNAME/Desktop/FTL/' && '/usr/bin/pythonw'  '/Users/USERNAME/Desktop/FTL/main.py'  && echo Exit status: $? && exit 1
Traceback (most recent call last):
  File "/Users/USERNAME/Desktop/FTL/main.py", line 6, in <module>
    from ftldat import FTLDatUnpacker as du
  File "/Users/USERNAME/Desktop/FTL/ftldat.py", line 4, in <module>
    import argparse
ImportError: No module named argparse
oto146:FTL USERNAME$ 

I have the "FTL" app and the Manager files in a folder on my desktop. I'm not sure where to stuff the files, exactly.


EDIT: Is it under Show Package Contents? I'm not sure. I'm using the DRM-less, if you were wondering.
On Mac you don't need to put the program anywhere special: just open the application, say that you don't use Steam, go to the FTL.app in the next window(it will appear as a folder), double-click to go inside it, press OK, and you're set. The program will create a "FTL mods" folder on Documents after you run it the first time, put the mods there.

About python, you don't really need to mess with it either. Just use this app I bundled(I sent it to Grognak, but apparently he didn't put it on the first post yet). I'm sure that it works on Snow Leopard, not sure about the others.
greatorder
Posts: 2
Joined: Mon Oct 22, 2012 5:14 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by greatorder »

It says that in order to install the mod, I need to press 'ok' when I have the mods that I want installing highlighted.

however, there appears to be absolutely no 'ok' buton anywhere, just 'patch' 'forum' and 'exit'.

help?
Gakuno
Posts: 5
Joined: Mon Oct 22, 2012 1:52 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Gakuno »

ser_aerochorro wrote:
Gakuno wrote:Help, I'm horrible at Macs and have no idea how to use python. Whenever I launch it using the python launcher, it gives me

Code: Select all

Last login: Mon Oct 22 22:03:12 on ttys000
oto146:~ USERNAME$ cd '/Users/USERNAME/Desktop/FTL/' && '/usr/bin/pythonw'  '/Users/USERNAME/Desktop/FTL/main.py'  && echo Exit status: $? && exit 1
Traceback (most recent call last):
  File "/Users/USERNAME/Desktop/FTL/main.py", line 6, in <module>
    from ftldat import FTLDatUnpacker as du
  File "/Users/USERNAME/Desktop/FTL/ftldat.py", line 4, in <module>
    import argparse
ImportError: No module named argparse
oto146:FTL USERNAME$ 

I have the "FTL" app and the Manager files in a folder on my desktop. I'm not sure where to stuff the files, exactly.


EDIT: Is it under Show Package Contents? I'm not sure. I'm using the DRM-less, if you were wondering.
On Mac you don't need to put the program anywhere special: just open the application, say that you don't use Steam, go to the FTL.app in the next window(it will appear as a folder), double-click to go inside it, press OK, and you're set. The program will create a "FTL mods" folder on Documents after you run it the first time, put the mods there.

About python, you don't really need to mess with it either. Just use this app I bundled(I sent it to Grognak, but apparently he didn't put it on the first post yet). I'm sure that it works on Snow Leopard, not sure about the others.
It gave me a "Grognak's Mod Manager Error" when I opened it up. I am on Snow Leopard (Mac OS 10.6.8)
GreenZanbato
Posts: 53
Joined: Tue Sep 18, 2012 9:31 pm

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by GreenZanbato »

greatorder wrote:It says that in order to install the mod, I need to press 'ok' when I have the mods that I want installing highlighted.

however, there appears to be absolutely no 'ok' buton anywhere, just 'patch' 'forum' and 'exit'.

help?
Use the patch button.
Dragnar Dragon-Blood
Posts: 5
Joined: Sat Oct 20, 2012 6:07 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by Dragnar Dragon-Blood »

tiederian wrote:Just tried this and it breaks my game every time I patch. Even without adding mods. The loading bar when you first load the game up is a white box and it crashes after a few seconds. Now i suspect it's because when GMM unpacks the resources it makes the unpacked folder read only. Does anyone know what the actual issue is and/or how to fix it?

Thanks
i have the same problem but no one seems to know
CookieCutter
Posts: 1
Joined: Wed Oct 24, 2012 9:14 am

Re: Grognak's Mod Manager v1.4 (Updated Oct 16 2012!)

Post by CookieCutter »

I'm just gonna put a list of points stating what is going on.

1. Not sure if this has already been answered (not feeling up for digging through 32 pages of posts)

2. Problem: Can't find the game files so can't install anything in to FTL (Includes your mod manager so that is why I'm typing this)

3. I have the icon that launches the game

4. Game works perfectly fine

5. Bought FTL from Steam

6. I'm not so good when it come to mucking with files

7. I won't understand much computer words

8. ??????

9. Profit

10. HALP MEH
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