A mix of technology from varying ages creating a great air-supremacy force.
Mark your enemies and unleash hell with your air superiority!
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Latest version: https://drive.google.com/drive/folders/ ... sp=sharing
Squad

Gunship Mech (Brute)

An Old-Earth ground striker not technologically comparable with the aircraft of the current age, however packed with ordnance, is still a force to be reckoned with. Ordnance includes a rotary cannon loaded with a belt of high-grade bright tracer rounds, which can be seen for miles, even on the sunniest days, and a load of modified Air-to-Ground missiles with radar tracking, allowing for fire-and-forget way of demolishing radar-locked Vek.



Airship Mech (Ranged)

A glorious sight to behold. Massive flying behemoth, fitted with the latest radio-transmission technology, able to call in fighter strafes from nearby allied airfields. The fact that it hovers high over the battlefield gives it a great field of view, which allows for use of tracer rounds for means of marking target locations. Just beware the fragile nature and the clumsiness of the Airship.



Designator Mech (Science)

Small and nimble biped mech intended for reconnaissance, armed with a hand-mounted high calibre rifle for self defence, as well as for recon by the means of shooting a radar transmitter - fitted slugs under the thick Vek skin, which shows up on allied radars afterwards. Additionally, it carries a high-powered surveillance radar adjusted for certain compounds found in Vek bodies, enabling it to seek out all Vek in a radius around the mech and transmit their location to allies. It has its shortcomings too, namely not great area of effect, and the high power draw, translating into limited usage of such equipment.





Mark mechanic
(Explanations are coming soon!)
Achievements



Showcase
Here's a nice 4-island run in Unfair difficulty of the squad from HK_Stupid (featuring squad's only weapons):
https://youtu.be/BG_2qTyPlRw?si=BiTOyck65ozckDEm
Credits
- tob260 made a lot of the design of the squad, and also the Mechs' descriptions you can read above!
Versions
Code: Select all
Changelog
Version 1.0.4: removed useless .pdn files
Version 1.0.3: various improvements on the mark visuals:
- New icon (thx tosx!)
- Mark anim is half transparent to make the unit underneath more visible
- Fixed sweep anim that was always the old anim
- Gunship's weapon won't show artillery arc (AoE, which made confusing visuals with the leap move) and will show mark on the path
Version 1.0.2:
- Compatibility with tosx' Mecha Ronin's Hunter Mech's marking! (it works both ways: when Iron Fleet marks an enemy, it's in the Ronin marking list and vice-versa)
- Changed the sweep anim of the Designator's radar (from a circular anim to something that indicates clearly what tiles are affected)
- Added mod options for the changes above
Version 1.0.1: Minor fix for a two click weapon hook that caused error.
Version 1.0.0: Release!