Rarity Adjustments

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KingdomKrafters
Posts: 139
Joined: Sat Oct 28, 2017 8:09 pm

Rarity Adjustments

Post by KingdomKrafters »

A really basic patch that allows the player to find typically undefinable stuff in stores, with a few other small changes. This has probably been done before but someone requested it in the FTL discord and I spent an hour or so making it so might as well slap it here as well.

Should work just fine with vanilla/AE toggling and theoretically any mods that edit these as well, only changes certain aspects about weapons. Should also be super easy to open up and make edits to specific rarity values.

https://drive.google.com/file/d/1fRKJQ1 ... sp=sharing

Store versions of Artillery Beam and Flak Artillery sprites are drawn by me and used in Multiverse (as the Falchion Beam and Flak mk 3 respectively)

Full list of things it does (assuming I didn't miss anything);

Code: Select all

Crystal weapons, player ship specific weapons and drones, race unique augments, and all crew types can be found in stores. Does not apply to sector specific rarity lists.
Flak weapons use missile launching effects and all beams use the "large" beam sound-effect.
The rarity of all standard items has been reduced by 1.
Resources are more common in stores.
Beam and Flak artillery weapons now have new sprites for their store versions.
Image
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