Here is a gameplay video
Requires mod loader
v1_1: Use underscore for version numbers because otherwise the game chokes, rename bots to avoid name clashes with other mods
Fixed internal naming schemes to avoid clashes with other mods.
Also changed the following upgrades:
- Launcher upgrade 'Collision damage' which killed both units when they land on each other is now enabled by default
- New Launcher upgrade 'Impact Shielding' makes friendly units immune when something lands on them (still kills the landing unit)
- Launcher upgrade 'Ion Emitter' shields 3 tiles backwards (up from 1) and costs 2 (up from 1)
- Shield passive 'Entanglement' upgrade now costs 2 (up from 1)
- New Shield passive upgrade 'Phasing' lets the player walk through shield walls
Also cleaned up and improved the game simulation which makes previews for the shield passive and the push weapon more reliable.
v1_3: Improve tip images
- Fix shield passive preview for friendly guarding units
- Fix that GetDeathEffect wasn't called in rare cases
- fix shield preview for some edge cases
- Fix shields wrapping around when placed off-board
- Fix vfx of LauncherB+ShieldPassiveA
- Disable passive weapons when the carrying mech dies
v1_5: Remove dll dependency
Add damage preview for the launcher-landing-square. Known issue: For bought push weapons the aim preview for pushing allies into the landing square while owning the allies-are-immune-to-impacts upgrade will incorrectly show DAMAGE_DEATH.