I've noticed none of your ships have that subtle pink glow around them that all the vanilla ships have. Making that slight change could make these ships ever so slightly more presentable. They could also all use proper images for the ship menu, assuming the Clione isn't the only one without. And it's a bit of a shame that you couldn't get the thrusters on the Clione to light up, but to be fair, the thrusters on the Fed Scout and Bomber don't light up either.
Apart from all that and maybe the edits to the Vindicator, I'm liking the Slug Fed Cruiser. I'm gonna try it out.
No you see, I loved the Taipan ship UNTIL my medbay got randomly damaged and that pretty much costed me the game as there was no means to repair it, not even could i replace it with a clone bay. So, yeah. This was probably intended but personally I feel like it is an unnecessary balance point.
I won't tell you how to make your ships but I'll admit that was a bit frustrating.
Also, the 3 damage laser says it doesn't pierce shields, but it does, like any 3 damage laser it pierces 2 layers of shields, I thought you'd want to know that.
Grey Skycaster wrote:No you see, I loved the Taipan ship UNTIL my medbay got randomly damaged and that pretty much costed me the game as there was no means to repair it, not even could i replace it with a clone bay.
I hate to argue with you, but I'm pretty sure that doors are connected to the medbay on the Taipan for repairs. If a hull breach hit it and your crew were low on health, then that could happen with any medbay. That's just how the game works.
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
Grey Skycaster wrote:No you see, I loved the Taipan ship UNTIL my medbay got randomly damaged and that pretty much costed me the game as there was no means to repair it, not even could i replace it with a clone bay.
I hate to argue with you, but I'm pretty sure that doors are connected to the medbay on the Taipan for repairs. If a hull breach hit it and your crew were low on health, then that could happen with any medbay. That's just how the game works.
You are missing something that I wouldn't know hot it could escape someone who has played this game: The medbay system takes up 1 space inside the medbay room. That's why a 4 square medbay can only heal 3 people. In this case, the medbay can't hold anyone, which is partially balanced with the med bots, but they go offline if the medbay is offline so it means that if you get your medbay damaged in the early game due to an unlucky missile, you will have to play the rest of the run without one, and the ship doesn't support clonebay
Grey Skycaster wrote:You are missing something that I wouldn't know hot it could escape someone who has played this game: The medbay system takes up 1 space inside the medbay room. That's why a 4 square medbay can only heal 3 people. In this case, the medbay can't hold anyone, which is partially balanced with the med bots, but they go offline if the medbay is offline so it means that if you get your medbay damaged in the early game due to an unlucky missile, you will have to play the rest of the run without one, and the ship doesn't support clonebay
Ohhh, I see now. I had assumed the person who made the mod had taken out that space so a person could fit in, but apparently he hadn't. I'm going to assume that he did that on purpose. If you want to fix that, I believe there's a way to do that in the FTL Ship Editor, Superluminal (anyone who knows more than me please correct me if I'm wrong on this).
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.