Suggestion: Action Stations

General discussion about the game.
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AngleWyrm
Posts: 23
Joined: Wed Sep 19, 2012 12:46 am

Suggestion: Action Stations

Post by AngleWyrm »

Have a button next to each crew member that sets his current room to his "Action Station"
Then have a button that sends everyone to their assigned action station.
TaiidanHeavyCruiser
Posts: 10
Joined: Fri Sep 21, 2012 6:44 pm

Re: Suggestion: Action Stations

Post by TaiidanHeavyCruiser »

I like this. Always tie it into the keyboard, same with open/close all doors. This would be nice.
Derakon
Posts: 111
Joined: Wed Sep 19, 2012 4:05 am

Re: Suggestion: Action Stations

Post by Derakon »

Excellent idea. It's tedious scrolling over everyones' skill lists trying to remember who's the gunner and who's responsible for the engines.
Friendlystu16
Posts: 3
Joined: Fri Sep 21, 2012 8:28 pm

Re: Suggestion: Action Stations

Post by Friendlystu16 »

Love the idea it would save a lot of clicking around.
Aerowind
Posts: 80
Joined: Fri Sep 21, 2012 1:11 pm

Re: Suggestion: Action Stations

Post by Aerowind »

As an addition to this idea, also set an operator for that station that gets priority over anyone else for manning the station. I like to keep spare engis in important systems, but when my gunner has to run away to heal, I always have to shuffle my crew around so he gets back on the controls.
Adman
Posts: 3
Joined: Thu Sep 20, 2012 5:03 pm

Re: Suggestion: Action Stations

Post by Adman »

Came here to suggest this as well.

After a fight, when everyone is done putting out fires and repairing, there should be a "return to posts" button where everyone walks back to their (assignable) posts.
TrashMan
Posts: 21
Joined: Wed Sep 19, 2012 9:02 am

Re: Suggestion: Action Stations

Post by TrashMan »

Got another idea - crewmemebr that spend time in a subsystem room get partial EXP.Basicly your chief engineer will get full X and that engi that's you always keep with him is basicly his asistant. so he gets some EXP too.

Meaning when you loose your weapons guy or your engineer, you have someoen with SOME knowledge left.
draeath
Posts: 7
Joined: Fri Sep 21, 2012 8:36 pm

Re: Suggestion: Action Stations

Post by draeath »

TrashMan wrote:Got another idea - crewmemebr that spend time in a subsystem room get partial EXP.Basicly your chief engineer will get full X and that engi that's you always keep with him is basicly his asistant. so he gets some EXP too.

Meaning when you loose your weapons guy or your engineer, you have someoen with SOME knowledge left.
I like this!

Perhaps take a bit of XP gain away from the one on the console, in trade. Eg, he has to spend some of his time training the other guy, so he's not focusing entirely.
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Frosth
Posts: 2
Joined: Thu Sep 20, 2012 6:43 pm

Re: Suggestion: Action Stations

Post by Frosth »

TrashMan wrote:Got another idea - crewmemebr that spend time in a subsystem room get partial EXP.Basicly your chief engineer will get full X and that engi that's you always keep with him is basicly his asistant. so he gets some EXP too.

Meaning when you loose your weapons guy or your engineer, you have someoen with SOME knowledge left.
I'd like that.

But so that it's not too powerful, I'd say:

xp is divided by the number of people + 1,
each person in the room gains 1 part, the one manning the console gets 2.
That way, the same overall amount of xp is given to your crew, but just divided.
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