FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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- Posts: 2
- Joined: Thu Sep 01, 2016 4:52 am
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
I think the rebels are supposed to speed up and not be delayed by you looting the destruction.
- JerC
- Posts: 35
- Joined: Mon Nov 14, 2016 7:21 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
You having destroyed a cruiser scares off the rebels away so they won't advance for 2 turns if you outright jump away, or 1 if you decided to loot the rest of the wreckage, as you did. Infact it's stated in the last sentence, "if you earned some time, you already lost most of it"
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- Posts: 6
- Joined: Wed Mar 22, 2017 7:44 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
New FTL update has led to quite a few visual gliches with captains edition, how long till a fix?
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- Posts: 38
- Joined: Thu Dec 14, 2017 8:19 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Just roll back to earlier version of the game.
https://steamcommunity.com/sharedfiles/ ... 1343703768
Apparently GOG also allows you to download older installers, but only for windows, and only using their galaxy downloader thingy. Linux version, nope.
https://steamcommunity.com/sharedfiles/ ... 1343703768
Apparently GOG also allows you to download older installers, but only for windows, and only using their galaxy downloader thingy. Linux version, nope.
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- Posts: 6
- Joined: Wed Mar 22, 2017 7:44 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Thank you for this! Fixed the issue
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- Posts: 1
- Joined: Fri Oct 12, 2018 5:44 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Could Rannl or Sleeper please post the program that generates the content for CE infinite? I want to play around with prefixes, rarity, and the like?
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- Posts: 2
- Joined: Fri Oct 12, 2018 6:42 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Hi! I love the mod and I spent already ten or fifteen hours playing the earlier version and now I returned to it.
However I encountered a bug that erased whole my progress on one playthrough. It happened after some hours farming the deep space. When I jumped to some beacon, the game froze and I had to kill it via task manager. When I started the game again, the loading time was extremely long - about five minutes. Now, I have pretty good PC that can run games like Witcher 3 on high settings without hiccup. Memory problem should be out of question. When I loaded the save I tried to jump again to a different beacon and the game froze again. When I started it the next time it loaded with regular speed and my save was gone. I checked the save directory and there were no trace of that. I started a new game and the same thing happened but much sooner - in the second sector.
I use only the CE mod with extra music, infinite add-on and endless loot for infinite. With all the compatibility and resource patches, of course. Does anyone know the solution for my problem? I would gladly go back to this game again
However I encountered a bug that erased whole my progress on one playthrough. It happened after some hours farming the deep space. When I jumped to some beacon, the game froze and I had to kill it via task manager. When I started the game again, the loading time was extremely long - about five minutes. Now, I have pretty good PC that can run games like Witcher 3 on high settings without hiccup. Memory problem should be out of question. When I loaded the save I tried to jump again to a different beacon and the game froze again. When I started it the next time it loaded with regular speed and my save was gone. I checked the save directory and there were no trace of that. I started a new game and the same thing happened but much sooner - in the second sector.
I use only the CE mod with extra music, infinite add-on and endless loot for infinite. With all the compatibility and resource patches, of course. Does anyone know the solution for my problem? I would gladly go back to this game again
- KingdomKrafters
- Posts: 139
- Joined: Sat Oct 28, 2017 8:09 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Uh this is actually a fairly common code error. Its caused when you try to jump to a beacon with an event that doesn't exist or attempts to do something impossible, including load an event that doesnt exist. Now, CE's event code is gigantic, and sorting through it is painfully slow. If there is a typo causing this crash, which there probably is, then it may take a while to find it. You could always open slipstream, select all of your CE content, then select validate. Now sometimes bugs don't show up in validate (more than 50% of the time), but thats the most reliable way to find it. I'm sure someone will fix the error at some point
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- Posts: 2
- Joined: Fri Oct 12, 2018 6:42 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
KingdomKrafters wrote:You could always open slipstream, select all of your CE content, then select validate.
So I did. There is some of those errors, but none really looks terminal to me. Here's the dump.
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- Posts: 9
- Joined: Mon Apr 30, 2018 5:57 pm
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
I have a crash to report. Every time i use a combat augment the game crashes. i have manged to fix it by turning off scramble menu and the popular weapon mods. But i would like to use all of them. I know that i am not supposed to hardly use any other mods though.
Here is my mod order list.
MLAS Assorted Weapons Pack v1.4.1
Sleepz Wepz - No Events
nono's weapon pack 1.2
Arfy's Experimental Armanents
CE Resource Pack
FTL Captains Edition
Some ships from the master mod list.
Crewless ships crash fix
SCRAMBLE_MENU
SCRAMBLE_CE
SCRAMBLE_MOREMENU
Here is my mod order list.
MLAS Assorted Weapons Pack v1.4.1
Sleepz Wepz - No Events
nono's weapon pack 1.2
Arfy's Experimental Armanents
CE Resource Pack
FTL Captains Edition
Some ships from the master mod list.
Crewless ships crash fix
SCRAMBLE_MENU
SCRAMBLE_CE
SCRAMBLE_MOREMENU