Most profitable sectors?

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Triplefox
Posts: 2
Joined: Thu Sep 20, 2012 3:48 am

Most profitable sectors?

Post by Triplefox »

I've been playing with two different strategies for sector choice:

1. Red and purple sectors whenever possible.
2. Green sectors whenever possible.

It seems like strategy 1 makes me weaker for the endgame; even though I fight a lot of battles, I get fewer bonuses than by fighting those battles in the green sectors - "rescued ship/planet" events often add more scrap, items or supplies. Over time this compounds; in my most recent all-green run I found myself running out of useful purchases.

Of course, there are also many special events that will only occur in red and purple types. Some of those might be worthwhile.

Any thoughts? Disagreement?
Warhawx
Posts: 33
Joined: Sun Sep 09, 2012 12:50 pm

Re: Most profitable sectors?

Post by Warhawx »

Nebulas. Rebels are slower when you jump into Nebula nodes, which means you can hit many more nodes than normal sectors.
Aerowind
Posts: 80
Joined: Fri Sep 21, 2012 1:11 pm

Re: Most profitable sectors?

Post by Aerowind »

I thought that nebula sectors didn't affect the fleet's speed? At least, that's the message I got when you hover over a node in a nebula sector.
Tuplis
Posts: 1
Joined: Fri Sep 21, 2012 4:30 pm

Re: Most profitable sectors?

Post by Tuplis »

From what I've observed, nebulas are much more likely to either not contain an event or that the event is just random enemies boarding you.
Aegis
Posts: 13
Joined: Fri Sep 21, 2012 5:12 pm

Re: Most profitable sectors?

Post by Aegis »

Tuplis wrote:From what I've observed, nebulas are much more likely to either not contain an event or that the event is just random enemies boarding you.
This. Many more boarding actions in nebula sectors. Fortunately, for me at anyrate, I seem to run into far less environmental battles involving asteroids or the heat of a giant sun. That and there are some pretty slick encounters which give good weapons.
Aerowind wrote:I thought that nebula sectors didn't affect the fleet's speed? At least, that's the message I got when you hover over a node in a nebula sector.
The sector itself does not, recall however that nearly every node within the sector is nebula and therefore is a reduction on fleet travel.
Clearing the airspace.
dyrewulf
Posts: 4
Joined: Mon Sep 17, 2012 8:45 pm

Re: Most profitable sectors?

Post by dyrewulf »

Aegis wrote: The sector itself does not, recall however that nearly every node within the sector is nebula and therefore is a reduction on fleet travel.
No, this isn't true. In regular sectors if you visit nebula nodes, those slow down the fleet's advancement, as can be seen on your subsequent jump when the advancement line is much closer to the danger zone. Nebula sectors on the other hand are nearly all nebula nodes, and you never see the advancement line reduce its range/distance from the danger zone (it's the same as in a normal sector/node), which is what the "tool tip" is referencing in saying the rebels were prepared for nebula and won't be slowed in this sector.
TaiidanHeavyCruiser
Posts: 10
Joined: Fri Sep 21, 2012 6:44 pm

Re: Most profitable sectors?

Post by TaiidanHeavyCruiser »

Engi Homeworlds always nets me a ton of scrap and supplies, usual a drone or weapon or two.
Aegis
Posts: 13
Joined: Fri Sep 21, 2012 5:12 pm

Re: Most profitable sectors?

Post by Aegis »

dyrewulf wrote:
Aegis wrote: The sector itself does not, recall however that nearly every node within the sector is nebula and therefore is a reduction on fleet travel.
No, this isn't true. In regular sectors if you visit nebula nodes, those slow down the fleet's advancement, as can be seen on your subsequent jump when the advancement line is much closer to the danger zone. Nebula sectors on the other hand are nearly all nebula nodes, and you never see the advancement line reduce its range/distance from the danger zone (it's the same as in a normal sector/node), which is what the "tool tip" is referencing in saying the rebels were prepared for nebula and won't be slowed in this sector.
Mayhaps its just how my games have turned out then. I've ususally visted 2/3s of the points in a nebula sector before the fleet even shows up. Admitedly, I tend to enter them late game... perhaps this is simply confirmation bias.
Last edited by Aegis on Sat Sep 22, 2012 7:01 pm, edited 1 time in total.
Clearing the airspace.
Retro
Posts: 27
Joined: Thu Sep 20, 2012 2:34 pm

Re: Most profitable sectors?

Post by Retro »

As far as I can tell, there is still a slow down to the rebel advancement in nebula sectors. It's not as great as hitting a small nebula in a normal sector but I'm 99% sure the fleet moves at something like 2/3 of their normal speed, possibly 3/4.
Bifidus
Posts: 1
Joined: Sat Sep 22, 2012 7:42 am

Re: Most profitable sectors?

Post by Bifidus »

A haven't play a lot (just beat the game in easy), but i found nebula sectors were bad, because i really need as much power than i can, and seeing where ennemies are, and their race, is priceless.
On the other hand, green or red sectors don't really mater. I tend to just avoid the violet ones.
The long range detectors also can help a lot (these suns and asteroids belts are dangerous).
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