WHAT IS EVOLVED VEK?
The Evolved Vek mod adds the three new enemies shown above; the Viper, the Termite, and the Cobra. Each has their own specialty. Some will make you rage, some will silently change your playstyle into something unrecognizable. Each of these enemies can be randomly encountered on the second, third, or fourth islands of a playthrough. Every enemy has all-new artwork and animations and specialized AI. My goal with this mod was to create new and unique battlefield situations. Watch the video below and read the descriptions of each enemy to see what you're up against.
MEET THE VIPER
A specialized hunter killer, the Viper will make you weep as it abducts your mechs with ruthless efficiency. The Viper can ensnare and pull units out of position immediately, without the typical time delay most other Vek species seem to be afflicted with. Their followup melee attack, thankfully is, however, allowing abducted Mechs to escape with a bit of help from their friends.
- Health: 2 / 4
- Move: 5 / 5
- Damage: 1 / 3
The Viper's keen eyesight can easily identify mech classifications, and it seems programmed to go after our artillery support. Keep your artillery behind buildings, mountains, or other mechs to defend against this new threat.
MEET THE TERMITE
A battlefield engineer, the Termite can raise walls of earth to block off parts of the map and damage enemies. An earth-dwelling creature, the Termite bears no heed to obstacles in it's path. However, the Termite isn't meant for direct combat and will temporarily retreat when damaged.
- Health: 2 / 4
- Move: 5 / 7
- Damage: 1 / 2
The Termite loves to slink around the edge of the combat zone, to lay down the largest amount of wall as possible. Try to position your mechs farther from the middle of the battlefield in order to react to emerging Termites.
MEET THE COBRA
The Cobra is unlike any Vek species we've ever encountered - it's unique reptilian physiology appears to make it immune to the mental atrophy observed in other Vek. The Cobra will instantly attack any mechs that attempt to move near it's position, and it will never accidentally hit it's allies. An extremely dangerous opponent, this timeline's regular mech platoons have been devastated by it's lightning speed.
- Health: 3 / 5
- Move: 5 / 5
- Damage: 1 / 2
- Range: 3 / 5
The Cobra will attempt to seek out narrow chokepoints to lock down, and unlike other Vek it appears to be uninterested in nearby Grid power feeds, focusing solely on our mechs. Fortunately, it's weapon's range is limited. Utilizing artillery and long-range projectile attacks can bring down this Vek without taking any damage.
STEP 1: Install KartoFlane's Mod Loader here (scroll down for installation instructions): https://github.com/kartoFlane/ITB-ModLoader
STEP 2: Install my requisite mod Reflexive Fire here: viewtopic.php?f=26&t=32983
STEP 3: Download Evolved Vek here: https://www.dropbox.com/s/h7xaq2pqu65t4 ... k.zip?dl=1
STEP 4: Move evolvedvek.zip into your Mods folder and extract it so that the file path looks like this:
Now open Into the Breach, go to the Mod Content button on the main menu, then click Configure Mods. If both Evolved Vek and Reflexive Fire show up in the list, you've installed it correctly. You'll also notice a gear icon to the right - click on that to open up the options. Here you can enable or disable each enemy. Keep in mind to never disable an enemy and then load a savegame. To reset the spawning system you must restart ITB and begin a new playthrough.
1.0.0 - Initial release
1.0.1 - Added portraits and fixed bugs
1.0.2 - Fixed graphical glitch
FREQUENTLY ASKED QUESTIONS
Q: I love the idea of Vipers but I hate Webs, can I just change that?
A: Open up the lua files and poke around for a bit, a lot of stuff is easily customizable.
Q: I don't like X. Can you change it to Y?
A: Leave a comment down below with your reasons and a suggestion on how to fix the problem. I'll get a patch out as quickly as possible.
Q: The Viper's wings aren't animated.
A: If you're really annoyed with it then make it yourself. The wing flutter animation is insanely complicated and I didn't feel it was worth the effort.
Q: What's that mod in the above screenshot that I've never heard of?
A: Hive War is my next project. Stay tuned.
Q: How the heck did you make this thing?!
A: With the help of a lot of people on the ITB Discord! Come and discuss modding with us: https://discord.gg/bzz6csg