There are several unused missions in the game in various stages of development. This is my attempt at completing and enabling them, one mission at a time.
Mission_Reclaim
This mission has a chance to pop for every island (it's put into the Mission_High pool)
All buildings start unpopulated (damaging unpopulated buildings does not affect the power grid)
Each turn, two buildings will repopulate (damaging them affects your power grid)
Mission_Evacuate
This mission has a chance to pop for every island (it's put into the Mission_High pool)
Each turn, two buildings will evacuate (unpopulted buildings do not affect the power grid)
Mission_Flag
This mission has a chance to pop for every island (it goes into the Mission_High pool)
Retrieve the supplies with a mech and bring that mech to the pickup point
I haven't tried the mod yet but if you need some CEO text for say the Capture the Flag thing... "Get those critical supplies" could be more... detailed.
"Our new disposal units need special parts but the supply convoy got ambushed! We need you to get those critical supplies so our operations may resume" might be better.
Unless of course the dialogue has changed by then.
Clearly what's happening here is that this mission is a 2-star objective, but the game is then randomly choosing a "side" objective to add to it, which could be either a 1-grid objective or a 1-star objective.
Thing is, I really don't think any missions should be worth 3 stars. None of the 2-star missions in the base game can be accompanied by a randomly generated 1-star side objective, only grid and defence lab side objectives (or no side objective at all). Would it be possible to change things so these 2-star "lost" missions never show up with a 1-star side objective?
I understand why Mission_Flag was not in the game...
Way too hard.
Falling on it with Blitzkrieg team 3rd mission in normal green island.
4 Vek already spawned, and targting 4 différent building... with all 3-4 hp when you can only hit at 2 (3 if you manage to push with the rock launcher).
=Turn 1= -3 hp grid no possibility to stop them i only manage to push one of them with the rock launcheur, hit them all with the electrik whip by placing the tank well,.. no possibility for grapping.
-Turn 2 = 6 Vek on the ground, Kill 3 of them, tank the other with my life.
-Turn 3 = Manage to not die and not taking much grid damage (1 grid damage)
-Turn 4 = too much vek everywhere still the objective to do not enought life to tank anymore and my full grid is now at her limits.
-Turn 5 = Lost one more Grid
-Turn 6 = Game Over
The map is really ugly, power grid really close to the ennemy and no possibiliy to save them with this team, probably better with full stuff and all, but in early game is a pure suicid.
In this state.
There's a bug in Mission_Flag; You can move your mech with the supplies to the drop point then undo the move and you are still awarded the REP and completed objective.