I did the same thing for all ships but to change all starting crew to one race, whichever one you want, I've added all possibilities. should work for pretty much every mod (I don't think it matters which file(s) they store their data in), except for the Ghost (Overwrite) one for which I've included one to be used with mods that already define a Ghost-type crewmember (usually AI/Hologram/Ghost).
here is a quick example of it for Lanius -- in v1.1 added mod:findComposite, lets you do the same thing to multiple results:
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<mod:findComposite>
<mod:par op="OR">
<mod:findName name="PLAYER_SHIP_HARD"/>
<mod:findName name="PLAYER_SHIP_HARD_2"/>
<mod:findName name="PLAYER_SHIP_MANTIS" />
<mod:findName name="PLAYER_SHIP_MANTIS_2" />
<mod:findName name="PLAYER_SHIP_STEALTH" />
<mod:findName name="PLAYER_SHIP_STEALTH_2" />
<mod:findName name="PLAYER_SHIP_CIRCLE" />
<mod:findName name="PLAYER_SHIP_CIRCLE_2" />
<mod:findName name="PLAYER_SHIP_FED" />
<mod:findName name="PLAYER_SHIP_FED_2" />
<mod:findName name="PLAYER_SHIP_JELLY" />
<mod:findName name="PLAYER_SHIP_JELLY_2" />
<mod:findName name="PLAYER_SHIP_ROCK" />
<mod:findName name="PLAYER_SHIP_ROCK_2" />
<mod:findName name="PLAYER_SHIP_ENERGY" />
<mod:findName name="PLAYER_SHIP_ENERGY_2" />
<mod:findName name="PLAYER_SHIP_CRYSTAL" />
<mod:findName name="PLAYER_SHIP_CRYSTAL_2" />
<mod:findName name="PLAYER_SHIP_ANAEROBIC" />
<mod:findName name="PLAYER_SHIP_ANAEROBIC_2" />
<mod:findName name="PLAYER_SHIP_HARD_3" />
<mod:findName name="PLAYER_SHIP_CIRCLE_3" />
<mod:findName name="PLAYER_SHIP_FED_3" />
<mod:findName name="PLAYER_SHIP_JELLY_3" />
<mod:findName name="PLAYER_SHIP_STEALTH_3" />
<mod:findName name="PLAYER_SHIP_ENERGY_3" />
<mod:findName name="PLAYER_SHIP_ROCK_3" />
<mod:findName name="PLAYER_SHIP_MANTIS_3" />
</mod:par>
<mod:findLike type="crewCount">
<mod:setAttributes class="anaerobic"/>
</mod:findLike>
</mod:findComposite>
and here's a picture (for Lanius):
All the .ftl files are included in one .zip folder.
Click here for Dropbox download for Change Starting Crew to All One Race.zip, which contains .ftl files for all races.
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Changelog:
v1.1
- implemented mod:findComposite for all ships instead of individual mod:findName tags for each ship, for better compatibility and maintenance
- added a mod file to change all crew to Zoltan, dunno how I overlooked that..
- removed the silly powers of the ghost race in ghost(overwrite) simply because the silly description is so long only two powers fit. besides, those are the only real ones -- health to 50 and they don't need oxygen.
v1.0 (all crewmembers)
- "initial release" 2, for all crewmembers, packaged into different .ftl files, since it was mainly a matter of find&replace and copy, except for the aforementioned Ghost(Overwrite) one
v1.0 (just Lanius)
- Initial Release