26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020

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Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020

Postby Gidoza » Wed Dec 06, 2017 12:24 am

NEW VERSION AS OF APRIL 12, 2020 - Download Here

Created my account for this because you deserve MUCH more attention:
To everyone that spent too much time that they're willing to admit on this game : THIS IS THE ULTIMATE MOD FOR ALL OF YOU
I've been playing with random flagship for a while now, but every random flagship is almost always way too easy to handle.
THIS on the other hand, feels like playing for the first time every time : Every flagship created is unique and had a proper gimmick to hit, which WILL require specific equipment/counter for each, what worked in the past won't ever on any new flagship.
this increases the longevity by at least a 10 times fold, with this I feel like I will (almost) never run out of things to fight

-Keneteu

This is an incredible mod! So challenging and each Flagship is really unique. I died several times on a few of them before finding a winning strategy. Thanks for making this!

-ejhockey

I want to definitely recommend this mod to EVERYBODY. This is amazing!!! Every game is different! There's a new challenge every time! Everyship is carefully planned out to surprise you and it really works with every other mod I've tried.

I don't understand how this has fallen to the 3rd page on the forums - it's too good not to stay on the first page. Really people, try it out and post your experiences!!!

-spicerack

Fantastic mod! Loving it. So nice to have different flagships to fight.

dizzy_xc



What is 26 Flagships about?

Hello, everyone!

Based on the "Flagship Randomizer", I offer the following mod for the FTL Community: the Custom Flagship Set. This set contains 26 human-made Flagship designs that are thoroughly tested and intended to be balanced, but with a wide array of different styles and challenges. That doesn't mean everything is perfectly done, but it DOES mean that you can have an interesting fight and know for sure that the battle will be worthwhile - and also different, every single time.

Included is a tiny program that will pick a random Flagship for you and shroud its name so you don't know which one you're fighting until you get there. You can choose to keep playing against the same Flagship each time, or randomize it every game if you like. Just make sure that the list of Flagships is in the same folder as the randomizing program, and you're good to go!

All you have to do: make sure that the mod "Custom Flagships" is the second-to-last mod in Slipstream, and make your Flagship choice the very last mod in Slipstream - engage the mod, and you're ready to play!


Clear Instructions on Using 26 Flagships in Slipstream

1. Set aside a folder somewhere for the "26 Flagships" - you need it to have its own folder if you want to do randomizations.
2. Custom Flagships 1.2 should be in the "mods" folder in Slipstream.
3. If you want to fight a specific Flagship, just put it in the "mods" folder in Slipstream.
4. If you want to fight a random Flagship, make sure all 26 variants are in your Flagships folder, and then run the ".jar" file provided - it will create a new file that is a randomly-selected clone of one of the 26 Flagships.
Place this in the "mods" folder in Slipstream.
5. In Slipstream itself, Custom Flagships 1.2 should be your second-last item, and the Flagship should be your last item.


To the best of my knowledge, Custom Flagships will work with *any* mod and also work with standard AE FTL just fine. So long as these are your last two items in Slipstream, you are good to go.

Download 26 Flagships Here


What's this CE modmod in the "Mods Variants" folder?

The CE modmod isn't the main part of this package - you can safely ignore it if you like. HOWEVER, I've made some efforts to tweak CE to give a more balanced and rounded perspective to all the weapons, drones, systems, and augmentations, as well as revising the entire Trade system and fixing lots of grammatical mistakes. This was purely for my own fun, but I think others might enjoy it as well.

If you want to use it, simply replace "Captain's Edition" with "ZHO CE Mod 4.0", and that's it - leave all the other CE items alone in your Slipstream Mods folder.

COOL FEATURE OF IT: A reason you might want to play the CE modmod is that I've made a completely new set of starting loadouts for all the ships. These are different than either the Vanilla or the CE loadouts: they each provide unique challenges and strategies to start out with. I'll be making some videos to give an overview of each one as well.



Contact Information

By all means, if you find any bugs or problems, simply feel free to contact me - communication is how I make mods like this better.

VerdenLeafglow@gmail.com


A Final Note - Playthroughs?

I want to declare that soon I will be starting some playthroughs with the mod, and when they are ready I will start linking them here at the bottom of this post (I didn't take the second slot...oh, well). Here's specifically what I have in mind:

1. A general verbal intro to the 26 Flagships - how to install and why I created it; some additional notes not made here.
2. Some notes on the CE modmod, for those who are interested.
3. I will aim to playthrough once for every one of the 26 Flagships so you can see them in action.
4. Since I need to *GET* to the 26 Flagships, I'm going to be recording my games up to that point as well - but these recordings will be elsewhere on the channel and not critical to the current aim. I'm using this to practice my microphone skills and actually explain my reasons for doing things better because it's always been an area where I could improve.


Download 26 Flagships Here

(Yes, yes, I know there's another link higher up in the thread - but why not just have two? Or three? Or Four? :P)


Cheers!
-Gidoza


YouTube Video Series

Intro to 26 Flagships - Concept, Download, & Setting Up

Intro to ZHO CE Mod

Kestrel A Loadout - ZHO CE Mod
Kestrel B Loadout - ZHO CE Mod
Kestrel C Loadout - ZHO CE Mod
Engi A Loadout - ZHO CE Mod
Engi B Loadout - ZHO CE Mod
Engi C Loadout - ZHO CE Mod
Slug A Loadout - ZHO CE Mod
Slug B Loadout - ZHO CE Mod
Slug C Loadout - ZHO CE Mod
Zoltan A Loadout - ZHO CE Mod
Zoltan B Loadout - ZHO CE Mod
Zoltan C Loadout - ZHO CE Mod
Rock A Loadout - ZHO CE Mod
Lanius A Loadout - ZHO CE Mod

Flagship A - (my first practice video - don't expect high quality on this one)
Flagship B
Flagship C
Flagship D
Flagship E
Flagship F
Flagship G
Flagship H
Flagship I
Flagship J
Flagship K
Flagship L
Flagship M
Flagship N


Download 26 Flagships Here
Last edited by Gidoza on Sun Apr 12, 2020 5:55 pm, edited 19 times in total.
Keneteu
Posts: 3
Joined: Mon Dec 18, 2017 12:26 pm

A

Postby Keneteu » Mon Dec 18, 2017 12:39 pm

Created my account for this because you deserve MUCH more attention:

To everyone that spent too much time that they're willing to admit on this game : THIS IS THE ULTIMATE MOD FOR ALL OF YOU

I've been playing with random flagship for a while now, but every random flagship is almost always way too easy to handle.
THIS on the other hand, feels like playing for the first time every time : Every flagship created is unique and had a proper gimmick to hit, which WILL require specific equipment/counter for each, what worked in the past won't ever on any new flagship.

this increases the longevity by at least a 10 times fold, with this I feel like I will (almost) never run out of things to fight
the balance and the new starting ship equipment is also REAAAALLY good, it allows new strategy/approches for each ship, and most of the weapons has been rebalanced as well, allowing for (almost) every weapon to be viable

don't think you'll have a easy time though, even if you have thousand of hours put into this game, each of these flagship is really hard to handle, way more than the original obviously, this is something for those who will enjoy trying to find a lot of strategies to fight one and each of these ships.

and to Gidoza, THANK YOU REALLY MUCH FOR THIS MOD!

PS: Oh, in case you were wondering, a lot of effort has also been put into the flagship's power surges, each adequatly adapted to the new flagships, expect to be really surprised when each of these things pops up
the layout of the flagship is also remade, which deepens even further the originality of each flagship.
Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby Gidoza » Thu Dec 21, 2017 4:44 pm

Keneteu - Thank you!!! My, that's a pretty resounding bout of support, and I appreciate it! It's my pleasure to produce something like this; you're welcome and I'm very glad you enjoy it.

By the way, if you notice any obvious flaws in a ship, do let me know - I THINK I've gone through all the kinks, but let's be honest - silly things happen! :)
Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby Gidoza » Thu Dec 21, 2017 4:48 pm

I don't know if anyone's played the mod enough to have a "favourite" Flagship - but if you do, what is it and what about it?

My favourite is definitely X, followed by Y - but I won't say the reason just yet...they need to be experienced. Let's just say that these are proof that unconventional designs work really well. :)
Keneteu
Posts: 3
Joined: Mon Dec 18, 2017 12:26 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby Keneteu » Sun Dec 24, 2017 6:26 pm

I'm trying actually to go through them in order at the moment, but as fow now, Flagship C is the one that gave me the hardest time since you have to carefully plan EVERYTHING in advance to make it through, so i'd say it's my favorite (for now) considering how much on an hard time it gave me!
Keneteu
Posts: 3
Joined: Mon Dec 18, 2017 12:26 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby Keneteu » Wed Dec 27, 2017 11:40 am

Maybe flagship E SHOULDN'T have a clonebay, and instead trade the 4 man teleporter on phase 3 with a drone system full of boarding drones, this ship felt like a cakewalk because of the clonebay, i also sensed that it was waaay too weak against hacking
Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby Gidoza » Thu Dec 28, 2017 12:47 pm

Keneteu wrote:I'm trying actually to go through them in order at the moment, but as fow now, Flagship C is the one that gave me the hardest time since you have to carefully plan EVERYTHING in advance to make it through, so i'd say it's my favorite (for now) considering how much on an hard time it gave me!


I actually really appreciate this comment as C is one of the non-standard types that has no damage-dealing weapons - I'm glad it can be effective! Actually, C is the only one I've lost against in the last couple days, it was a disaster...

Keneteu wrote:Maybe flagship E SHOULDN'T have a clonebay, and instead trade the 4 man teleporter on phase 3 with a drone system full of boarding drones, this ship felt like a cakewalk because of the clonebay, i also sensed that it was waaay too weak against hacking


I'll need more details here to see what you're seeing. Why is it a cakewalk because of the clonebay first of all (Flag C has Cloning, so why the one and not the other?)? Secondly, Hacking is awesome against basically any Flagship, so that's why I need more detail. :P
Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby Gidoza » Sat Dec 30, 2017 10:09 pm

NEW VERSION AS OF DECEMBER 30, 2017

http://www.filedropper.com/26flagships11

Fixed a problem with Drone-launching on the 3rd round against the Flagship - should work fine now! Let me know if there are any problems - and yes, you'll have to replace all of the files. :)
ejhockey
Posts: 4
Joined: Wed Oct 22, 2014 6:48 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby ejhockey » Sat Feb 24, 2018 4:04 am

Thanks for making this mod! I'm excited to try it out!

I am a Mac user so the CustomFlagshipRandomizer.jar file doesn't seem to run correctly. There is a popup that asks me to identify a directory where the flagship files are, but I don't see how to select the directory.

If CustomFlagshipRandomizer.jar is just to randomize which one is chosen, then no problem, because I don't know what any of them are anyways. :P

That said, what is "CustomFlaghships 1.1.ftl" for? Is that needed or should I just mod with the "Flagship #.ftl" file?

Some kind of readme file would be great!

Thanks again.
Gidoza
Posts: 178
Joined: Mon Apr 11, 2016 1:49 pm

Re: 26 Flagships - Variable Flagship Challenge

Postby Gidoza » Fri Apr 20, 2018 2:19 pm

ejhockey wrote:Thanks for making this mod! I'm excited to try it out!

I am a Mac user so the CustomFlagshipRandomizer.jar file doesn't seem to run correctly. There is a popup that asks me to identify a directory where the flagship files are, but I don't see how to select the directory.

If CustomFlagshipRandomizer.jar is just to randomize which one is chosen, then no problem, because I don't know what any of them are anyways. :P

That said, what is "CustomFlaghships 1.1.ftl" for? Is that needed or should I just mod with the "Flagship #.ftl" file?

Some kind of readme file would be great!

Thanks again.


Hello - yes the .jar file randomizes the Flagship amongst the selections. I hadn't thought of a Mac version of the randomizer but that could be possible.

As for Custom Flagships 1.1 - that has all the data for the weapons and drones that the variants use. The individual letters are the designs that pull from the data in this file.


Anyways...presently going to do some testing to make sure this all works in the latest version of FTL. Stay tuned!

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