So i have created my first mod. its the Stealth Flagship. This is a pretty simple mod yet i think its good enough to be released. So download it... please. Please report any bugs that you find. this mod is CE Compatible.
Downloads:
https://www.dropbox.com/s/6p0bzi0rmn5ro ... d.ftl?dl=0 V2.0 Recreated. I did my best to recreate the ship from the original V2.0 It does need Captain Edition to run.
https://www.dropbox.com/s/fjz4aieu5qtrw ... p.ftl?dl=0 V1.0
https://www.dropbox.com/s/o3qrwteko4qy3 ... p.ftl?dl=0 (OP Version. Weaponanza mod needed (in the credits) ) <-------------- dont take this ship seriously.
Credits to:
FTL: Captains Edition - http://subsetgames.com/forum/viewtopic.php?f=11&t=15663
Arfy's Experimental Armaments - http://subsetgames.com/forum/viewtopic.php?f=11&t=32214
Weaponanza - http://subsetgames.com/forum/viewtopic.php?f=12&t=2691
Montauk - http://subsetgames.com/forum/viewtopic.php?f=11&t=27593
Go check these mods out they are really cool i think you guys will like them if you don't have them already
Here is the outside of the ship:
http://imgur.com/mH5f5dG
And the inside:
http://imgur.com/a/SbKq7
My new mod:
http://subsetgames.com/forum/viewtopic.php?f=11&t=32235
Here is a video of it: https://www.youtube.com/watch?v=WkfEw0BoVeQ
My first Ship mod. (The Stealth Flagship)
- K1ller
- Posts: 43
- Joined: Tue Aug 15, 2017 5:50 pm
My first Ship mod. (The Stealth Flagship)
Last edited by K1ller on Thu Nov 16, 2017 1:56 pm, edited 10 times in total.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: My first Ship mod. (The Stealth Flagship)
You should upload a picture of the ship (and perhaps the layout too) so those who don't have access to FTL right now can have a look at it and maybe even offer advice on the design and/or layout of the rooms.
- K1ller
- Posts: 43
- Joined: Tue Aug 15, 2017 5:50 pm
Re: My first Ship mod. (The Stealth Flagship)
yeah i tried doing that but each time it gave me an error that some quota has been reached.stylesrj wrote:You should upload a picture of the ship (and perhaps the layout too) so those who don't have access to FTL right now can have a look at it and maybe even offer advice on the design and/or layout of the rooms.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: My first Ship mod. (The Stealth Flagship)
Try imgur or something.
- K1ller
- Posts: 43
- Joined: Tue Aug 15, 2017 5:50 pm
Re: My first Ship mod. (The Stealth Flagship)
Just uploaded V2.0 and The OP version for you guys to download! I hope everybody enjoys this mod. Good luck to you and the Federation!
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: My first Ship mod. (The Stealth Flagship)
So that ship looks like the Montauk from Chrono Vortex...
http://subsetgames.com/forum/viewtopic.php?f=11&t=27593
I'm going to be rather harsh here because it's an overpowered ship you're showing off in the images and I don't know what the others have.
Everyone makes an overpowered ship. It's inevitable because FTL is hard and you want something that can easily win the early-game. They are fun for perhaps one game then you quickly grow bored when all the challenge is taken away. There is no struggle to divert power to the shields or engines because holy crap! Incoming missile! No, because you can have the Pre-igniter destroy the enemy before they even know what hit them.
There is no hard choice of which crew to use or where to spend your Scrap; you have everything so there is no point in farming a sector hoping that your next jump is not your last one...
I don't even know what those artillery are. I just know that multiple artillery systems will cause problems. Not to mention that the Weaponanza mod was made back in 2012 before Advanced Edition. That might explain why there is a missing weapon in that screenshot and it only shows a basic laser.
When you want to show off a ship, show off the ship you made and not the overpowered version; that is the overpowered version you are showing off, right?
You should look at what everyone else has made and see if you can make a ship along those lines for your next mod (or if you're going to make a less OP version). A good standard to also look at is the Lanius B and the Crystal B. If your ship is more powerful than those ships, it's probably overpowered. Because the Shrike and Carnelian are the most powerful ships in the game without mods.
http://subsetgames.com/forum/viewtopic.php?f=11&t=27593
I'm going to be rather harsh here because it's an overpowered ship you're showing off in the images and I don't know what the others have.
Everyone makes an overpowered ship. It's inevitable because FTL is hard and you want something that can easily win the early-game. They are fun for perhaps one game then you quickly grow bored when all the challenge is taken away. There is no struggle to divert power to the shields or engines because holy crap! Incoming missile! No, because you can have the Pre-igniter destroy the enemy before they even know what hit them.
There is no hard choice of which crew to use or where to spend your Scrap; you have everything so there is no point in farming a sector hoping that your next jump is not your last one...
I don't even know what those artillery are. I just know that multiple artillery systems will cause problems. Not to mention that the Weaponanza mod was made back in 2012 before Advanced Edition. That might explain why there is a missing weapon in that screenshot and it only shows a basic laser.
When you want to show off a ship, show off the ship you made and not the overpowered version; that is the overpowered version you are showing off, right?
You should look at what everyone else has made and see if you can make a ship along those lines for your next mod (or if you're going to make a less OP version). A good standard to also look at is the Lanius B and the Crystal B. If your ship is more powerful than those ships, it's probably overpowered. Because the Shrike and Carnelian are the most powerful ships in the game without mods.
- BrenTenkage
- Posts: 1157
- Joined: Tue Nov 06, 2012 4:48 pm
Re: My first Ship mod. (The Stealth Flagship)
*sigh* yeah I have to agree with styles on this one, I like over powered ships from time to time, but this is not a ship I would like to mod, I'm sorry.
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
- K1ller
- Posts: 43
- Joined: Tue Aug 15, 2017 5:50 pm
Re: My first Ship mod. (The Stealth Flagship)
Right now im working on a non overpowered mod. i just wanted to make something that was overpowered. Also that laser is the PDS Shot. its a laser the devs hid in the files. it doesnt show the name or what it does when you hover over it. also i thought that ship sprite was from CE since i never installed the montauk. But i guess i did sometime long ago. so im going to credit said mod now. sorry. Talking about the OP mod. thats like super OP and i made it more for fun than for a practical use. If you just want to destroy the enemies in your path and show how much you can do. Its more for thoes days when you are really bored and you decide to play a game and do amzing things.stylesrj wrote:So that ship looks like the Montauk from Chrono Vortex...
http://subsetgames.com/forum/viewtopic.php?f=11&t=27593
I'm going to be rather harsh here because it's an overpowered ship you're showing off in the images and I don't know what the others have.
Everyone makes an overpowered ship. It's inevitable because FTL is hard and you want something that can easily win the early-game. They are fun for perhaps one game then you quickly grow bored when all the challenge is taken away. There is no struggle to divert power to the shields or engines because holy crap! Incoming missile! No, because you can have the Pre-igniter destroy the enemy before they even know what hit them.
There is no hard choice of which crew to use or where to spend your Scrap; you have everything so there is no point in farming a sector hoping that your next jump is not your last one...
I don't even know what those artillery are. I just know that multiple artillery systems will cause problems. Not to mention that the Weaponanza mod was made back in 2012 before Advanced Edition. That might explain why there is a missing weapon in that screenshot and it only shows a basic laser.
When you want to show off a ship, show off the ship you made and not the overpowered version; that is the overpowered version you are showing off, right?
You should look at what everyone else has made and see if you can make a ship along those lines for your next mod (or if you're going to make a less OP version). A good standard to also look at is the Lanius B and the Crystal B. If your ship is more powerful than those ships, it's probably overpowered. Because the Shrike and Carnelian are the most powerful ships in the game without mods.
EDIT: Turns out my normal data and resources have ftl supremacy, montauk and a bunch of ship mods. should reinstall the game.
Last edited by K1ller on Thu Aug 17, 2017 7:16 pm, edited 1 time in total.
- K1ller
- Posts: 43
- Joined: Tue Aug 15, 2017 5:50 pm
Re: My first Ship mod. (The Stealth Flagship)
Yeah that's fine i made this mod for fun. Now i have just made my other mod which is way less overpowered but please send me feedback on what i can improve upon.BrenTenkage wrote:*sigh* yeah I have to agree with styles on this one, I like over powered ships from time to time, but this is not a ship I would like to mod, I'm sorry.
here its is: http://subsetgames.com/forum/viewtopic.php?f=11&t=32235