[Mod/Game Idea] Multiple floors

General discussion about the game.
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kingofhell214
Posts: 25
Joined: Mon Sep 17, 2012 12:08 am

[Mod/Game Idea] Multiple floors

Post by kingofhell214 »

I was thinking about star wars and star trek when i though of this. All the ships in those shows/games have different floors unless they're a fight ship aka a very small ship with just 1 weapon. So i was thinking why not add more floors? The bigger the ship the more floors! On the side to the left there could be a UI that shows which floor your currently looking at and a shaded out list of the other floors and if you click it it switches to that floor. When the other ships hit a certain floor without a crew member on it. it will just show the number of how much damage it did to that floor. Then you would have to send a crew member down to scout it out. It would show a subsystem called stairs that you can go down and when damaged it cant be used until repaired. Each floor could have it's different weapons and when you click the floor your on the weapons will switch to whats on that floor and you can choose where to shoot it will shoot even if you shoot weapons on a different floor. You could also have different subsysems on each floor but only 1 for the whole ship. The green bars for the stairs will show how many you have you could also have a bigger crew then 8.

P.S. sorry for the big post i was really excited writing this so please read it all
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: [Mod/Game Idea] Multiple floors

Post by Grognak »

Would be cool for an expansion pack, but is not possible via modding.
swixel
Posts: 80
Joined: Mon Sep 17, 2012 6:08 am

Re: [Mod/Game Idea] Multiple floors

Post by swixel »

Grognak wrote:Would be cool for an expansion pack, but is not possible via modding.
o.O If by modding you mean data file manipulation, sure it's not possible to mod it.

If you mean actual modding via data manipulation, then it's possible. But we're talking about repurposing the teleportor or pathfinding code to create stairs or "elevators" of some kind, and overlaying two ship blueprints on top of one another (or just straight up modifying the parser). Since it loads RapidXML as a dylib (why it's doing this instead of static compiling I couldn't tell you) we can just use the same parser in place. Pretty simple to trampoline it if anyone actually wanted the project...

As for points of ingress, we'd be talking about a launcher, a customised binary (yuck), or tapping into the dylibs without wrecking the references the main game binary uses.

Though the short version is that it's way too much work ... (at least for me, but I'm feeling lazy)



EDIT: http://www.ftlgame.com/forum/viewtopic. ... 477#p10418 <- Tysonclyde makes a good point here about a point of nijection, but you'd need to make it crossplatform unless you only ever wanted Windows users to use it. It's also a tad nasty...
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: [Mod/Game Idea] Multiple floors

Post by Grognak »

Apologies, I did mean data file manipulation. I would like to see advanced mods like how you describe pop up, though.
swixel
Posts: 80
Joined: Mon Sep 17, 2012 6:08 am

Re: [Mod/Game Idea] Multiple floors

Post by swixel »

Grognak wrote:Apologies, I did mean data file manipulation. I would like to see advanced mods like how you describe pop up, though.
Not offended or worried, was just confused for a minute there. The Steam version may be protected to some incredibly degree, but the DRM free copies should be moddable if we get the right people interested ...

The problem with multifloor is complexity/time taken to get anything done. They didn't leave too many strings in the binary either, which makes this sort of annoying for crossplatform work... would be interesting to see an official response to modding though (given that if they don't want it they can break fun things).
ice
Posts: 100
Joined: Tue Sep 11, 2012 7:22 pm

Re: [Mod/Game Idea] Multiple floors

Post by ice »

I don't really like this idea, mainly because the game runs so good as it is with one floor, and it's best to just leave those lower floors that contains all the reactors and hostages and food and water and whatnot hidden.
I always have this great idea to post about when reading a thread, but I always seem to loose the subject while writing a reply, and end up not saying anything at all. I should sleep more. Is that a cookie?
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