FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Superbeanz111
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Superbeanz111 » Sat Oct 08, 2016 12:51 am

Hello! First off, I'd like to say as a TERRIBLE player of this game, I think what you've done is AMAZING and I'd love to see more from you!
Edit: Guess I fixed it. Load order problem.


So, going right in, The CE Infinite mod won't load.

Don't know exactly what the problem is,

Don't know how to read code,

And I don't know why.

The mod's I'm using are pretty much all the CE mods except for vanilla ship loadouts, The endless weaponry for vanilla CE, and whatever is NOT supposed to be ran by CE.

I run all of the CE mods I need to, however once I start the game, It's just the vanilla CE game.

I'm thinking there may be something with the load order? Please get back to me as soon as possible. I will be online as much as I can.

~~Love, Superbeanz111

Edit: I forgot, I also run the Better floors CE and the BPaB Without the compatibility pack.
TanmanG
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby TanmanG » Sat Oct 08, 2016 6:04 am

I registered only to say this; I liked this mod, I thought there were some powerful weapons but they had drawbacks which balanced them (some exceptions). I liked this mod until I found the utter and total bullshit Rebel Cruiser friendly fire. I was doing well after just getting back into FTL only to have a friendly Rebel Cruiser come along and absolutely annihilate me. It was the insta-gib bullshit of some games and it blows my mind it plagues this great mod. Oh and the whole "morale system" is like saying "Hey! You like playing your own style, right? Sorry, fuck you! You're entire crew leaves you since we don't want you to play your own way!" There should be an alternate version of CE that only has the new ship layouts and weapons. None of the BS such as insta-gibbing or the morale system.

TL;DR Rebel Cruiser BS is the insta-gib of this mod and there should be a version of Captains edition that only has the weapons and different ship layouts.
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Sleeper Service
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Sleeper Service » Sat Oct 08, 2016 10:26 am

Not sure what you mean with "friendly instant gib Rebel cruisers". You mean PDS events? The ones with the warning, talking about planetary/fleet artillery? Thats just something you'll have to learn to deal with with, they become less of a danger once you recognize them and take them seriously, aka jump away or finish the fight before the artillery hits.

As for cruiser fights in general: they can be avoided making sure to not get caught, not going to Rebel and Fed sectors and reading the few other events relating to them.

The moral systems limits piracy to certain ships, otherwise penalizing the player. You can totally play that style straight though, your just need to play Mantis, Rock or Slug ships, or any ships that start with the Requisition Licence augment. You might also find the Requisition Licence with any ship during the game in stores or events, getting it enables piracy with less negative consequences.
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ahmedoo
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby ahmedoo » Sat Oct 08, 2016 10:27 am

Warning: Spoilers!

While I was playing I noticed that socializing is bad option when you have some races on board. In my opinion the worse are slug, lanius and and maybe rock need little modification. Below there are some suggestion which can make this part of game more challenging. Some of them can create better atmosfere of connection beetwen crew and ship by upgrading some modules. I hope you at least consider some of my ideas. Some of them are not perfect. But if we have as many options as presented below it would be different feeling that socializing could give us real rewards and every race has its pros. Maybe some of the ideas could be separated events? You decide. (Underlined - needs tweaking, bold - new options)

1.Human: Solid options. Some more would be great.
---(sacrificing human for resources and weapon) - rather good if we have plenty of humans on board.
---(releasing slave) - good
---(upgrading piloting) - my proposition
---(make contact with store in underground of nearby planet) - my proposition
---(one more?)

2.Engi: Very good options.
---(extra scrap) - very good
---(extra drone) - very good
---(engi station) - good
---(cheap drone creation) - my proposition
---(hull repair on distant planet in exchange of drone parts) - engi gives us coords of planet, where few of his colleagues could repair our hull for some drone parts, my proposition

3.Rock: Good but I only click rock when I need to reapair my hull.
---(hull repair) - good
---(buy missiles) - weak. missiles are very expensive. Better option would be if rock could make for us 1 or 2 missiles just like engi give us drones or zoltan fuel.
---(upgrade doors) - my proposition
---(finding rock treasure on quest) - rock knows coords of hidden rock arsenal, where we can find some treasures (missiles, missile weapons, even rock crew (rare)), my proposition
---(reconfiguring few drones to missiles) - f.e. 3 drones >> 3 missiles, my proposition

4.Zoltan: Very good options.
---(extra fuel) - very good
---(monks) - very good
---(upgrading reactor) - my proposition
---(upgrading battery) - my proposition
---(finding trade good) - zoltan senses underground some energy (trade good), my proposition

5.Mantis: Good options. Pregnant mantis very OP.
---(contact mantis) - good opportunity for extra fight
---(pregnant mantis) - very op. In some games i got two mantis in a row, sometimes three born in one game. Good idea, but receiving additional mantis compairing to zoltan monks is a bit too easy.
---(releasing enslaved engi from nearby planet) - my proposition
---(upgrading teleport) - my proposition
---(our mantis training) - mantis crew wants to train his fighting technique, you run few holos (straw men) on board and need to kill them

6.Slug: I don't like clicking on slug to socialize.
---(drink with slug) - I don't understand the idea of this event. Every time when I take it enemy flee pursuit is doubled. So I stopped using it.
---(gambling) - I met this event few times but sometimes I didn't have enough money to gamble or I was saving for something else. Is the win guaranteed or just 50/50 chance to lose quite a lot of scrap just for nothing?

---(upgrade sensors) - my proposition
---(sensing some life on nearby planet) - random crew found, maybe after fight, my proposition
---(ship fight + small reward on quest) - fight with ship (bounty hunter?), after defeating, slug tells us that he sensed in mind of their crew place where he hid the treasure. Small reward for finding it, my proposition

7.Lanius: It has the worse options of all races.
---(eaten scrap) - this option is pain in the ass. Once I got it on my first jump and my initial 10 scrap was gone. Really?
---(buying lanius) - too expensive, despite it is lanius. This event also should be tweaked.

---(random cheap weapon for 1 drones, 1 missiles, random med weapon for 3 drones, 3 missiles, random good weapon for 5 drones, 5 missiles) - efficient lanius can create weapon from everything metalic on ship, my proposition
---(scrap and recource) - lanius can find abandoned mine/station without o2 with some scrap and recource (fuel, drone parts, faulty/broken repair drone (rare)) on station.
---(scrap from our drones or missiles) - lanius could dissmantle for us few missiles or drones, excellent thing for those who has f.e. 55 missiles and no missile weapon, extra scrap from missiles he even can't use is always good option

8.Crystal: I only could get crystal weapon. Once I got two weapons playing rock c.
---(crystal weapon) - good option
---(finding crystal pod - quest) - my proposition
---(rock ship gives us resources) - small aid from brothers in arms, my proposition
---(hidden access to crystal sector) - don't know if it is possible, my proposition
---(one more?)

9.AI: Good potential, but I only received many datas.
---(receiving data from database) - nice, but useless.
---(fleet pursuit delayed) - rebel ship without fight, our AI goes on it, hacks into internal computer and delays pursuit, my proposition
---(quest with rebel outpost) - AI found coords of rebel outpost in deeps of found computer, my proposition
---(quest where we can replicate our AI) - using special planetary equipment, which is useless without power: we can use our battery module, zoltan, zoltan shield, shields lvl 7-8, engines lvl 7-8 for running it, my proposition
---(one more?)


I have one additional question. Do you modified fleet pursuit in uncharted nebulae and industrial sector. As far as I can see in those sectors fleet move about 2/3 of normal pursuit length, but in slug home for example it is 1/2 of that length. Souldn't be all of them the same size?

One order to change:

https://zapodaj.net/bebb4673387d5.png.html
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Sleeper Service
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Sleeper Service » Sat Oct 08, 2016 10:49 am

Some cool ideas, I'll consider expanding the socialize options if I find the time.

Although, since you haven't listed all the possible outcomes I should probably point out that the socializing results depends on sector category (civilian, hostile, nebula aka hazard in CE). In general, crew will have more possible outcomes if you talk to them in sectors of a category they are more related to (for example: Mantis-->hostile, Slug-->nebula). They will also be more likely to have outcomes that are not just flavour text there.

ahmedoo wrote:(gambling) - I met this event few times but sometimes I didn't have enough money to gamble or I was saving for something else. Is the win guaranteed or just 50/50 chance to lose quite a lot of scrap just for nothing?

Code: Select all

Slight spoilers ahead













As your Slug explains, token in the shell is played with three shells, under one of which the token is hidden. Your pick would have a 1/3 chance of winning and winning triples your bet accordingly. But as the event mentions, the Slug might be messing with your mind. You chance of winning is actually just 1/4. This might get a a blue option for sensors level 2 or 3 where you request a scan of the room to determine where the token is hidden. :D
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ahmedoo
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby ahmedoo » Sat Oct 08, 2016 12:16 pm

Sleeper Service wrote:Some cool ideas, I'll consider expanding the socialize options if I find the time.

I'm glad you like it. I'm looking forward to new update :D .

Sleeper Service wrote:Although, since you haven't listed all the possible outcomes I should probably point out that the socializing results depends on sector category (civilian, hostile, nebula aka hazard in CE). In general, crew will have more possible outcomes if you talk to them in sectors of a category they are more related to (for example: Mantis-->hostile, Slug-->nebula). They will also be more likely to have outcomes that are not just flavour text there.

I didn't know that. You have what I did for now. Maybe if I have some new ideas to expand some options I will post them later on.
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Auron1
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Auron1 » Sat Oct 08, 2016 12:40 pm

IMHO the Lanius duplicating is awesome, even slightly OP in some situations. Not entirely OP because you have to spend quite some scraps.

@ahmedoo: I don't understand why you assume that almost any living being you encounter is an engineer who can upgrade the reactor or a system. :?:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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ahmedoo
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby ahmedoo » Sat Oct 08, 2016 1:15 pm

Auron1 wrote:IMHO the Lanius duplicating is awesome, even slightly OP in some situations. Not entirely OP because you have to spend quite some scraps.

That was only my my opinion that this event should be tweaked. If Sleeper makes a decision that this event is normal or OP and don't change it, I won't argue ;)

Auron1 wrote:I don't understand why you assume that almost any living being you encounter is an engineer who can upgrade the reactor or a system. :?:

Maybe I simplified it too much. What I meant was every race has its specialization: slug --> sensors etc. Maybe our slug knows some guy who can upgrade sensors for us? Or our mantis just instructed our ship engineer how to improve our teleport to be better killing machine. It can be described in various ways. I just mentioned those specializations :).
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Auron1
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Auron1 » Sat Oct 08, 2016 2:28 pm

ahmedoo wrote:Maybe I simplified it too much. What I meant was every race has its specialization: slug --> sensors etc. Maybe our slug knows some guy who can upgrade sensors for us? Or our mantis just instructed our ship engineer how to improve our teleport to be better killing machine. It can be described in various ways. I just mentioned those specializations :).


There should be a quest for each of them, possibly a one-time-only quest → otherwise you could eventually get maxed out a system/subsystem without ever spending scrap onto it.
Sleeper said all races tend to behave differently according to the sector you jump in: perhaps those events could be restricted to only places belonging to that race. :roll:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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Sleeper Service
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Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Postby Sleeper Service » Sat Oct 08, 2016 7:28 pm

Auron1 wrote:There should be a quest for each of them, possibly a one-time-only quest
Not possible unfortunately.

Auron1 wrote: otherwise you could eventually get maxed out a system/subsystem without ever spending scrap onto it.

Yeah, this largely depends on rarity. If the outcomes can only happen in the factions' prefered sector categary its pretty unlikely to get them two times. Although I've seen people getting Mantis offspring two times in a run, that and multiple Zoltan monks. So that stuff might get reduced overall.

Auron1 wrote:perhaps those events could be restricted to only places belonging to that race. :roll:
Possible, but kind of complicated. Probably wont happen.

ahmedoo wrote:I won't argue ;)
Oh I'd encourage you all to argue as detailed as possible about that stuff, that's ultimately how balancing games works as far as I can tell. :D