[MOD] Laser Mark VI

Discuss and distribute tools and methods for modding. Moderator - Grognak
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

[MOD] Laser Mark VI

Postby Tysonclyde » Wed Sep 19, 2012 5:22 pm

I have not created this mod yet, but it will be out soon. I just want to see what you think.

Laser Mark VI:
-Does 1 dmg every hit.
-Misses a hell of a lot.
-A continuous rate of fire.

What do you think. Should I make a Laser Mark VII.

Also any other gun ideas would be appreciated.
Last edited by Tysonclyde on Wed Sep 19, 2012 7:13 pm, edited 1 time in total.
nukularpower
Posts: 6
Joined: Wed Sep 19, 2012 4:20 pm

Re: [MOD] Gattling Laser Guns

Postby nukularpower » Wed Sep 19, 2012 5:30 pm

Burst laser 3 is already one of the strongest weapons.. not sure how much more gatling you can get.
BananaDealer
Posts: 28
Joined: Fri Sep 14, 2012 11:36 am

Re: [MOD] Gattling Laser Guns

Postby BananaDealer » Wed Sep 19, 2012 5:47 pm

Don't make it a continuous rate of fire...
Do it like this- the weapon charges up for X seconds and fires until that charge depletes in Y seconds, after which you wait for the charge to build-up again. Rinse and repeat. The charge-up time (X) should be only 1-2 seconds longer than Y though.
Also make it impossible to penetrate shields with it, cause of the low energy yield of a fast-firing laser.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Gattling Laser Guns

Postby Tysonclyde » Wed Sep 19, 2012 6:26 pm

I am almost finished with it. I am testing it right now. I will an image of it in action in a short while. Sorry it is taking so long.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Gattling Laser Guns

Postby Tysonclyde » Wed Sep 19, 2012 6:30 pm

Fuck. I just tested it and it is not in the game. Please hold. I am sorry for the wait.
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: [MOD] Gattling Laser Guns

Postby AtillaBosma » Wed Sep 19, 2012 6:37 pm

Tysonclyde wrote:Fuck. I just tested it and it is not in the game. Please hold. I am sorry for the wait.

Is it in the Blueprints and Animations file?
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Gattling Laser Guns

Postby Tysonclyde » Wed Sep 19, 2012 7:09 pm

Yes. I went to animations.xml than autoblueprints.xml than blueprints.xml. I believe I was suppose to delete the back-up data and resource files than delete the original ones than repack the files because it does not overwrite the original files. So I believe I got it now. Also I am 15 and this is my first time coding. Please wish me luck.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Laser Mark VI

Postby Tysonclyde » Wed Sep 19, 2012 7:30 pm

WOW. I CANNOT MOD THIS FUCKING GAME. IT JUST WON'T FUCKING WORK!!!!!!!!!!!!!!!!!!!!!!!!
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: [MOD] Laser Mark VI

Postby AtillaBosma » Wed Sep 19, 2012 7:33 pm

Tysonclyde wrote:WOW. I CANNOT MOD THIS FUCKING GAME. IT JUST WON'T FUCKING WORK!!!!!!!!!!!!!!!!!!!!!!!!

Do you even have a graphic for it in resource.dat-unpacked?
Maybe that's why it's not showing up.
Tysonclyde
Posts: 41
Joined: Mon Sep 17, 2012 11:16 am

Re: [MOD] Laser Mark VI

Postby Tysonclyde » Wed Sep 19, 2012 7:58 pm

No I cant even mod the other guns. It was working last night but now it is not.

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