Oh man that was brilliant!
To be fair, I think you guys convinced me that the skulker needs a buff against intruders. Maybe two levels of clone, and/or another crew member.
Ive made it to the boss with the Skimmer on my first test run, and if I can do that, I figured most people should be able to!
You actually still had full weapon power at the end of the skudler fight, y'know? Still, was a very nasty first jump...
[Ships][AE] The Skimmers [v003]
- Gencool
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- Joined: Sun Jun 16, 2013 1:21 pm
Re: [Ships][AE] The Skimmers [v002]
Last edited by Gencool on Mon Jun 20, 2016 11:02 am, edited 4 times in total.
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: [Ships][AE] The Skimmers [v002]
Just finished a run with the Skulker. Got to say you've done it again. Great ships.
Should be going up on Friday.
As far as feedback goes, I'd say a 5th shield bar might be in order for the Skulker. The buffer would be a nice thing to have.
I didn't even know you could limit systems on a ship by ship basis...
Which becomes clear when I talk about how it's not too bad as it affects the other two ships as well.
Should be going up on Friday.
As far as feedback goes, I'd say a 5th shield bar might be in order for the Skulker. The buffer would be a nice thing to have.
I didn't even know you could limit systems on a ship by ship basis...
Which becomes clear when I talk about how it's not too bad as it affects the other two ships as well.

- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [Ships][AE] The Skimmers [v002]
I was very much in a rage at that point. I knew I should have had Katatonik do these ships. Everyone wants to hear that Mantis suffer, right?You actually still had full weapon power at the end of the skudler fight, y'know? Still, was a very nasty first jump...
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [Ships][AE] The Skimmers [v003]
Good call, Bio - the 5th bar has been added in the latest update, along with a 5-second stun on the capacitor, and an extra, Zoltan, crewmember.
I look forward to the vid!
Styles - no worries, I totally get it. Just figured I'd rub salt in the wound ^^
Type C is pretty much this pack's Potential, though. The wrong events early on will screw you over so bad.
I look forward to the vid!
Styles - no worries, I totally get it. Just figured I'd rub salt in the wound ^^
Type C is pretty much this pack's Potential, though. The wrong events early on will screw you over so bad.
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- Posts: 2
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Re: [Ships][AE] The Skimmers [v003]
Really cool mod!
The only thing is that I don't know why but everytime I receive a drone from an event or a surrender the game crashes
The only thing is that I don't know why but everytime I receive a drone from an event or a surrender the game crashes
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [Ships][AE] The Skimmers [v003]
That.
That is odd.
Maybe because the ship can't have a dronebay?
Shouldn't be too hard to fix, i'l take a look this weekend.
Thanks for bringing it to my attention, and I'm glad you enjoyed it!
That is odd.
Maybe because the ship can't have a dronebay?
Shouldn't be too hard to fix, i'l take a look this weekend.
Thanks for bringing it to my attention, and I'm glad you enjoyed it!
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [Ships][AE] The Skimmers [v003]
I think it's an issue with Boarding Drones being given out while not having any capacity for a Drone Bay. It's weird how the game works sometimes.
By the way, can a drone be given negative power for the same effects as the Capacitator? Because that might also make for an interesting mechanic. You send out a Support Drone to power up your Attack Drones...
By the way, can a drone be given negative power for the same effects as the Capacitator? Because that might also make for an interesting mechanic. You send out a Support Drone to power up your Attack Drones...
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [Ships][AE] The Skimmers [v003]
That's something I've definitely tested, and if I didn't release it it probably didn't work, but the capacitor capacitor didn't work the first time I tested it (right after AE released) so maybe it's been fixed somehow.
If it *does* work, it would probably work better than the actual capacitor, since 0 power drones work completely regardless of the state of the dronebay. I've used that one a couple of ships now.
However, if it does work it also means you'll be spending at least 1 drone part per jump, if not 2, since they'll constantly be activating. Best keep it to combat/ship-board drones.
If it *does* work, it would probably work better than the actual capacitor, since 0 power drones work completely regardless of the state of the dronebay. I've used that one a couple of ships now.
However, if it does work it also means you'll be spending at least 1 drone part per jump, if not 2, since they'll constantly be activating. Best keep it to combat/ship-board drones.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [Ships][AE] The Skimmers [v003]
Maybe the Capacitator Drones could be something expensive you find in stores, as a sort of power boost. If it does work.
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- Posts: 2
- Joined: Fri May 06, 2016 10:12 am
Re: [Ships][AE] The Skimmers [v003]
Hope you manage to fix itGencool wrote:That.
That is odd.
Maybe because the ship can't have a dronebay?
Shouldn't be too hard to fix, i'l take a look this weekend.
Other than that I haven't found problems, so good work!
