
Hurray! Another multiplayer clone project. :)
- Srul
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Re: Hurray! Another multiplayer clone project. :)
ADD BIKE HORN, SO I CAN HONK!


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Re: Hurray! Another multiplayer clone project. :)
Well, there's also a risk that you get to ramm a ship when you don't want to.stylesrj wrote:So why not find some way to make it so the basic ships don't do much ramming damage or make it not worthwhile.
Maybe some sort of system that you need to buy that adds a ramming prow to the vessel?
But in any case how do you people see this happening?
I select in sector map someone's ship as destination point for a local jump, then I jump.
And then what happens?
If you find a sound for it, that I can use...Srul wrote:ADD BIKE HORN, SO I CAN HONK!
Then we can start adding such things to the game as some sort of Easter eggs.

Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
- Srul
- Posts: 209
- Joined: Wed Feb 17, 2016 7:32 pm
Re: Hurray! Another multiplayer clone project. :)
Search herekcd.Spektor wrote:If you find a sound for it, that I can use...Srul wrote:ADD BIKE HORN, SO I CAN HONK!
Then we can start adding such things to the game as some sort of Easter eggs.
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- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
I know where to search - I don't have the time to search.Srul wrote:Search herekcd.Spektor wrote:If you find a sound for it, that I can use...Srul wrote:ADD BIKE HORN, SO I CAN HONK!
Then we can start adding such things to the game as some sort of Easter eggs.
If you find it - I will add it.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
What if you have bounty hunter ships that you can give scrap for hunting down a player ship, when you have hired him the ship that you hired him to hunt can get an event where that ship appears.
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- Joined: Thu Nov 26, 2015 8:21 am
Re: Hurray! Another multiplayer clone project. :)
I thought of having bounty hunters that could be hired like how you have suggested, but he would just jump after the ship on his own, tracking the target manually.The_Bear wrote:What if you have bounty hunter ships that you can give scrap for hunting down a player ship, when you have hired him the ship that you hired him to hunt can get an event where that ship appears.
But what you suggest might be even better.
Tachyon:
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
TODO list, news and alpha server parameters, download link
TUTORIALS: Ship models, Gen Ships, Sfx Projectiles Systems, Events
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- Posts: 225
- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
I though of it too, but he could find and kill the ship when the player is offline.kcd.Spektor wrote:I thought of having bounty hunters that could be hired like how you have suggested, but he would just jump after the ship on his own, tracking the target manually.The_Bear wrote:What if you have bounty hunter ships that you can give scrap for hunting down a player ship, when you have hired him the ship that you hired him to hunt can get an event where that ship appears.
But what you suggest might be even better.
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- Joined: Thu Jul 17, 2014 2:28 pm
Re: Hurray! Another multiplayer clone project. :)
Have the event have some specialised code to ask the server if the player is online before activating the event.
Of course, the event will then activate immediately as soon as the player relogs, but we should have a sound that warns against hostile ships anyway, or at least a HUD element that flashes up several times when a hostile is detected.
Maybe even an arrow pointing in the hostile ship's direction.
Of course, the event will then activate immediately as soon as the player relogs, but we should have a sound that warns against hostile ships anyway, or at least a HUD element that flashes up several times when a hostile is detected.
Maybe even an arrow pointing in the hostile ship's direction.
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- Joined: Sun Mar 13, 2016 3:09 am
Re: Hurray! Another multiplayer clone project. :)
Oh.. okay..kcd.Spektor wrote:Perhaps some time later.EmpressLexi wrote:Spektor, can you add support for text like "ありがとうございます!" Because I wanna host a server for some of my friends/family and it'd be a lot easier for them to speak and understand some things if we had support for japanese
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- Joined: Mon Jan 04, 2016 5:57 pm
Re: Hurray! Another multiplayer clone project. :)
And add support for æ/Æ, ø/Ø and å/Å even though I am probebly the only norwegian playing this, and POST 1111.
Last edited by The_Bear on Fri May 27, 2016 6:11 pm, edited 2 times in total.