Hurray! Another multiplayer clone project. :)

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jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

setchulainn wrote:I already disconnect and reconnect. This action able to load the ship, but often when i jumped and take an blaster hit, my ship disappear again and i must deco reco to refound it ( or my frozen corpse in the deep space if it's too long to reconnect :p ).

I'm using the launcher tachyonuniver.jnlp downloaded here : https://static-692b8c32.de/tachyonuniverse/

here a video ( accelerated ) of some of my issues :

https://www.youtube.com/watch?v=bjN65JbcH2Y
  • 0:05: I have the same glitch sometimes
  • 0:42: I have never seen that glitch directly after creating a new ship
  • 0:50: Loading times are long but kcd.Spektor said that it should be improved with the next release
  • 0:59: No energy bars, I have never seen that
  • 1:02: As far as I know, it is not possible to change the power allocation in the reactors (but it could be very useful)
  • 1:10: Your hyper drive has a range but you can not jump because you can not charge it
  • 1:12: Left click to allocate power, right click to deallocate power. If that does not work, no idea
kcd.Spektor wrote:There might be some problem with the connection, from your video it looks like you do receive TCP packets from the server, but don't receive UDP packets.
Perhaps you have UDP port blocked or something?
The TCP and UDP ports are 30303 and 30304
What do you send over UDP? Please remember that there is no guarantee that the packets are received on the other side. Use it only if you send that packet more than once per second.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

jrb00001 wrote: What do you send over UDP? Please remember that there is no guarantee that the packets are received on the other side. Use it only if you send that packet more than once per second.
Most of the updates go through UDP.
On the other hand - he does move around, that means that udp packets do come through.
For some reason only the ship data updates don't come through? That's weird. :?
Please try the local server and tell if the problem remains.

Also jrb - if you could send me the data files of his ship - I could check them out for bugs.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Srul wrote:Recolored most of the ships. Spent whole 10 minutes to do so! https://www.dropbox.com/s/9ajmk2amkoriw ... s.rar?dl=0
Um :?
They look like they have been completely stripped of color :)
What I meant was to make them have the same color as the white bear.
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Hak86
Posts: 108
Joined: Thu Mar 31, 2016 8:58 am

Re: Hurray! Another multiplayer clone project. :)

Post by Hak86 »

kcd.Spektor wrote:
Srul wrote:Recolored most of the ships. Spent whole 10 minutes to do so! https://www.dropbox.com/s/9ajmk2amkoriw ... s.rar?dl=0
Um :?
They look like they have been completely stripped of color :)
What I meant was to make them have the same color as the white bear.
So is this okay?
Hak86 wrote: Just finished recolouring the Grey Bear It is now, not grey. Now it's just a rogue ai interceptor.
Here it is:
Image
Edit: It now looks even more similar to the white bear.
This is a bad signature. :|
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote:
Srul wrote:Recolored most of the ships. Spent whole 10 minutes to do so! https://www.dropbox.com/s/9ajmk2amkoriw ... s.rar?dl=0
Um :?
They look like they have been completely stripped of color :)
What I meant was to make them have the same color as the white bear.
At least, i used colors from White Bear...
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

kcd.Spektor wrote:
jrb00001 wrote: What do you send over UDP? Please remember that there is no guarantee that the packets are received on the other side. Use it only if you send that packet more than once per second.
Most of the updates go through UDP.
On the other hand - he does move around, that means that udp packets do come through.
For some reason only the ship data updates don't come through? That's weird. :?
Please try the local server and tell if the problem remains.

Also jrb - if you could send me the data files of his ship - I could check them out for bugs.
How often do you send the character update? How often do you send the ship update?

Here the temporary link: https://static-692b8c32.de/tachyonunive ... taBase.tar
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

jrb00001 wrote: How often do you send the character update? How often do you send the ship update?
Many times per sec.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

Hak86 wrote: So is this okay?
Yes the gray bear will do.
Srul wrote: At least, i used colors from White Bear...
In any case thanks for the help.

Also thanks for the tips on how to do the recoloring.
I think I now have the ships the way it will suffice.
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Srul
Posts: 209
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Re: Hurray! Another multiplayer clone project. :)

Post by Srul »

kcd.Spektor wrote: Also thanks for the tips on how to do the recoloring.
Tell me, when you need more tutorials like that (with pictures and PROFIT meme)
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Hak86
Posts: 108
Joined: Thu Mar 31, 2016 8:58 am

Re: Hurray! Another multiplayer clone project. :)

Post by Hak86 »

800th Post!!!!!!
So many :)
This is a bad signature. :|
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