Hey guys, I'm currently making a fairly big mod, most of the stuff I can do on my own but I'm looking for the help of you guys, I need someone to make a sort of MEGA Rebel Flagship, basically the rebel flagship but SO MUCH MORE BIG, EPIC, SCARIER AND AWESOMER. Things that need to be in it:
-Systems
<Engines
<Oxygen
<Medbay
<Shields
<Artillery x6
<Drone Control x3 (Strictly Repair Drones)
<Mind Control
<Hacking
<Cloaking
<Crew Teleporter
-Subsystems
<Sensors
<Piloting
<Door Control
-Augments (All if possible, if not, first 3)
rock plating
titanium casing
zoltan shields
slug repair gel
mantis pheromones
crystal casing
It would be awesome if you could make this, obviously you will be largely mentioned in the mod! THANKS
Looking for a New Ship
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Looking for a New Ship
You want the Flagship to be even more BS?
Because we've already got:
Foetus Flagship (Vanilla Flagship, no AE on Easy)
Baby Flagship (Vanilla Flagship on Easy and Normal)
Teenage Flagship (Vanilla Flagship on Hard)
Adult Flagship (Captain's Edition Flagship)
Middle-Age Flagship (SMPK Flagship)
Elder Flagship (CE Infinite Flagship)
So what you're proposing is a level above that? Like Eldritch Flagship?
Because we've already got:
Foetus Flagship (Vanilla Flagship, no AE on Easy)
Baby Flagship (Vanilla Flagship on Easy and Normal)
Teenage Flagship (Vanilla Flagship on Hard)
Adult Flagship (Captain's Edition Flagship)
Middle-Age Flagship (SMPK Flagship)
Elder Flagship (CE Infinite Flagship)
So what you're proposing is a level above that? Like Eldritch Flagship?
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- Posts: 4
- Joined: Wed Mar 23, 2016 5:18 am
Re: Looking for a New Ship
Well, the thing is, the ship isn't supposed to be able to be defeated, its all part of the story
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Looking for a New Ship
Regardless of what kills you, it's all the same ending. You can't mod in a "You were defeated by this BS Flagship but due to your efforts weakening it, the Federation had a chance to win" ending if the Flagship kills you off.
If you don't want the Flagship to be defeated for "story reasons", just script in an event which instantly kills you the moment you see the Flagship.
If you don't want the Flagship to be defeated for "story reasons", just script in an event which instantly kills you the moment you see the Flagship.
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- Posts: 335
- Joined: Wed Nov 18, 2015 10:04 pm
Re: Looking for a New Ship
Plus, I'd imagine no matter how BS it is, it will still be in some way breakable.
I mean, in the demo, the Super Pirate Ship (2 sectors in, if I recall correctly) was defeated even though it was supposed to end the game (Although there was scripted event for the victory).
The monstrous thing shut down your engines and had destructive weaponry.
I mean, in the demo, the Super Pirate Ship (2 sectors in, if I recall correctly) was defeated even though it was supposed to end the game (Although there was scripted event for the victory).
The monstrous thing shut down your engines and had destructive weaponry.
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