So I copied the code into Events.xml.append and then added the other bit of code to autoblueprints.xml.append...
Then I went to test it in CE and well... I got no options to upgrade my ship with Federation-issue suits or the whatnot (A good indicator that it's working or not)
So I'm probably doing something horribly wrong.
Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
-
- Posts: 350
- Joined: Wed Sep 23, 2015 9:11 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
By the code, you mean the example? Because you should expand on that to catch all the events. You can go to the xml sandbox in slipstream and try it out real time.stylesrj wrote:So I copied the code into Events.xml.append and then added the other bit of code to autoblueprints.xml.append...
Then I went to test it in CE and well... I got no options to upgrade my ship with Federation-issue suits or the whatnot (A good indicator that it's working or not)
So I'm probably doing something horribly wrong.
You also need to add it to all the files that can have events so events, events_engi, newEvents etc, I think there are about 18.
If you can't figure it out you can upload what you have, I'll have a look when I'm on my pc.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
I thought you only needed to apply it to events.xml.append. Because event files do use other event documents for reference. For example in one of my older ships, there's an event that applies at all idle beacons and one at the Last Stand. They're both in the events.xml.append. The triggers are of course in separate event files but they all refer to the events.xml.append.meklozz wrote: By the code, you mean the example? Because you should expand on that to catch all the events. You can go to the xml sandbox in slipstream and try it out real time.
You also need to add it to all the files that can have events so events, events_engi, newEvents etc, I think there are about 18.
If you can't figure it out you can upload what you have, I'll have a look when I'm on my pc.
I assumed that code would cover all the event documents because it'd do a global search.
- Anistuffs
- Posts: 39
- Joined: Sat Mar 28, 2015 12:32 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Is it possible to load a gameover screen at an event? For example, loading a gameover when the Rebel fleet catches up with you.
Anistuffs - The Indian Let's Player.
Here's my Youtube channel with over 1500 LP videos: https://www.youtube.com/user/Anistuffs
Why not pop over and say hi
Here's my Youtube channel with over 1500 LP videos: https://www.youtube.com/user/Anistuffs
Why not pop over and say hi

- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Probably not. But you could script in such a way that every Rebel Fleet encounter results in your instant destruction.Anistuffs wrote:Is it possible to load a gameover screen at an event? For example, loading a gameover when the Rebel fleet catches up with you.
- Anistuffs
- Posts: 39
- Joined: Sat Mar 28, 2015 12:32 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Yes, I suppose I can make the fleet encounter event do 100 hull damage but that's such a cheap shot that I was hoping I could avoid that. Then again, so is an instant gameover so... I guess...stylesrj wrote:Probably not. But you could script in such a way that every Rebel Fleet encounter results in your instant destruction.Anistuffs wrote:Is it possible to load a gameover screen at an event? For example, loading a gameover when the Rebel fleet catches up with you.
Anistuffs - The Indian Let's Player.
Here's my Youtube channel with over 1500 LP videos: https://www.youtube.com/user/Anistuffs
Why not pop over and say hi
Here's my Youtube channel with over 1500 LP videos: https://www.youtube.com/user/Anistuffs
Why not pop over and say hi

- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
If you want, you can discourage needle threading and fleet jumping tactics by having them cause heavy damage if they catch you rather than instant death. Just in case you truly couldn't avoid them, you can get away with 2/3 of your hull goneAnistuffs wrote: Yes, I suppose I can make the fleet encounter event do 100 hull damage but that's such a cheap shot that I was hoping I could avoid that. Then again, so is an instant gameover so... I guess...

Because an instant gameover is probably way too cheap.
- Crazybat
- Posts: 49
- Joined: Sat Jun 20, 2015 6:08 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
In the way that the Medbay replaces the Clonebay and vice-versa - is it possible to make, for one ship, the Drones/Hacking to swap and the Cloaking/Mind control to swap? Trying to make a smaller ship and don't have the room for all those...rooms.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Nope, only the Clone Bay and Medbay can be swapped. What you can do is stack rooms but they have their own problems when it comes to repairs.Crazybat wrote:In the way that the Medbay replaces the Clonebay and vice-versa - is it possible to make, for one ship, the Drones/Hacking to swap and the Cloaking/Mind control to swap? Trying to make a smaller ship and don't have the room for all those...rooms.
One thing you can do is have a ship with 7 systems and the 8th one is always in the same room, sort of like a modular cargo bay or something. But then stuff like Limited Time Offer can mess with that as well as you can go over the system limit with it.
- Crazybat
- Posts: 49
- Joined: Sat Jun 20, 2015 6:08 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Groan. My ship's just gonna be a big grey clump with rooms now.stylesrj wrote: Nope, only the Clone Bay and Medbay can be swapped. What you can do is stack rooms but they have their own problems when it comes to repairs.
One thing you can do is have a ship with 7 systems and the 8th one is always in the same room, sort of like a modular cargo bay or something. But then stuff like Limited Time Offer can mess with that as well as you can go over the system limit with it.