Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Mar 20, 2016 12:23 pm

Latest update:
Adding debris - looks good :mrgreen:
Image
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun Mar 20, 2016 1:19 pm

kcd.Spektor wrote:Latest update:
Adding debris - looks good :mrgreen:

Why does a ship only have burst and a basic laser? It's too weak to wreck something into so much pieces.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Mar 20, 2016 1:34 pm

Srul wrote:Why does a ship only have burst and a basic laser? It's too weak to wreck something into so much pieces.

Well right now I'm just testing the floating debris mechanic.
So those lasers actually generate the debris on hit :)
personman61
Posts: 15
Joined: Mon Jan 18, 2016 6:23 pm

Re: Hurray! Another multiplayer clone project. :)

Postby personman61 » Sun Mar 20, 2016 5:30 pm

I have a few questions on floating debris.

Does your ship automatically pick it up, or do you have to start a device, manually pick it up, etc? What I am trying to ask, is there going to be different ways to collect it?

Does it make up a potential hazard for your ship in any way, like a users created asteroid field?

Will it randomly spawn in sectors?

Can you scan a sector for debris?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Mar 20, 2016 5:38 pm

personman61 wrote:I have a few questions on floating debris.

Does your ship automatically pick it up, or do you have to start a device, manually pick it up, etc? What I am trying to ask, is there going to be different ways to collect it?

For now: when a ship intersects a scrap piece - that piece is considered picked up by the ship.

Does it make up a potential hazard for your ship in any way, like a users created asteroid field?
Will it randomly spawn in sectors?

Later there will be asteroid levels(similar to FTL) and those asteroid pieces will pose a threat to the ships.

Can you scan a sector for debris?

Probably later there will be something like this.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Mar 20, 2016 8:22 pm

Alright here's another update:
Just finished making the core floating debris mechanic.(check TODO list)
Next thing on the list is to make a new tractor beam system that would attract the nearby debris to the ship.
But here's what I'm thinking - adding a new type of system is quite a big thing,
it would require to make new system icon, system room layouts images, creating the new system mechanic, etc.
So I think I will not make a new system fro this.
Instead, later when drone system will be added, there can be a special drone that collects the scrap.
Also I will probably add an augment for the ships that attracts the newrby debris(also later when I add the augments mechanic).
As for now all ships will be attacting nearby debris by default.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Kestrel 2.0

Postby The_Bear » Mon Mar 21, 2016 6:35 pm

I have painted some kestrel 2.0.
Image
I haven't painted the back because I didn't like that part. If anyone has any ideas on what to do with that part please post them or do it your self.

Edit: Any other feedback would be appreciated.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Kestrel 2.0

Postby kcd.Spektor » Mon Mar 21, 2016 6:53 pm

The_Bear wrote:I have painted some kestrel 2.0.
I haven't painted the back because I didn't like that part. If anyone has any ideas on what to do with that part please post them or do it your self.

Edit: Any other feedback would be appreciated.


Just use the colors from the original kestrel.

The engines look nice btw. :)
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Tue Mar 22, 2016 5:35 pm

There has been days since I encountered an AI, and when I finally met one it was glitched.
Image
So what I am saying is that AI almost never spawn(is it stars only or something?) and they can spawn with 0 hp.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Tue Mar 22, 2016 5:57 pm

The_Bear wrote:There has been days since I encountered an AI, and when I finally met one it was glitched.
So what I am saying is that AI almost never spawn(is it stars only or something?) and they can spawn with 0 hp.


Where did you find this one?
Also how did you find him if his hp is 0 and he's invisible?
Last edited by kcd.Spektor on Tue Mar 22, 2016 6:35 pm, edited 1 time in total.