[Ship] Stolen Zoltan Ship

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
Whited
Posts: 35
Joined: Mon Jan 23, 2017 9:54 pm

[Ship] Stolen Zoltan Ship

Postby Whited » Tue Jan 23, 2018 9:08 pm

Hello again!

I present to you my take at making a stolen ship with some odd Zoltan prototype.

Stolen Zoltan Ship

"Can you believe that with just the help of some paint you can change a ship's origin?!"

Image

Image

Image

Download:

https://goo.gl/4iX63n

V1:
Release
V2:
Added 2 more exterior doors.
V3:
Zoltan Heavy Shotgun:
Reduced projectile amount from 10 to 6
New weapon sprite (Thanks to Arfy!)
Fixed visual bug
V4:
Added floor image

Thanks to Ichigo and Arfy for the feedback.
Last edited by Whited on Sun Jan 28, 2018 8:42 pm, edited 4 times in total.
User avatar
Arfy
Posts: 192
Joined: Mon Apr 11, 2016 4:14 am
Location: The S.S Maple

Re: [Ship] Stolen Zoltan Ship

Postby Arfy » Wed Jan 24, 2018 2:38 am

Hey, for the Zoltan-napalm shotgun sprite sheet, there should be extra frames where the weapon's barrel is 'retracting back up.'
Since right now the barrel goes all the way down, then suddenly pops back right up -- which looks very sloppy and jumpy.
What I would normally do is to copy the firing frames (except when the barrel is fully down), then paste them in INVERSE order.

Also, you're missing a floor image, and the ship seems to be off-centered.

Onto game-play;
It's not a bad ship, but it's ever-so-slightly OP (at least in the context of fighting enemies with actual crewmembers, AI-ships play similarly to the Slug C, albeit without hacking) since a large AoE plus 10 incendiary projectiles equals most of the enemy ship is on fire; which basically made the 5 sector run extremely quick.

(Also, I'm down for helping anyone with weapon sprites/art, just saying :))

EDIT: So, I went out and decided to re-make your Zoltan-shotgun, is that okay with you?

Image
User avatar
Whited
Posts: 35
Joined: Mon Jan 23, 2017 9:54 pm

Re: [Ship] Stolen Zoltan Ship

Postby Whited » Wed Jan 24, 2018 9:06 am

Thanks Arfy for the reply.

-About my shotgun sprite, it was my first time doing a custom weapon sprite, hence it looks faaaar from polished.
Loving your take at my shotgun and i will use yours for now if you don't mind :)

-For the floor image, i did not use the original layout of this Zoltan ship, so i put a blank floor image.
(Will look into the off-centered)

For the stats of the shotgun, it has 8/10 chances for Fire Ignition but has a 15 seconds reload with 0 dmg.
I think i will just reduce the number of napalm projectiles.
User avatar
Whited
Posts: 35
Joined: Mon Jan 23, 2017 9:54 pm

Re: [Ship] Stolen Zoltan Ship

Postby Whited » Wed Jan 24, 2018 5:31 pm

V3:
Zoltan Heavy Shotgun:
Reduced projectile amount from 10 to 6
New weapon sprite (Thanks to Arfy!)
Fixed visual bug

Enjoy!
User avatar
Arfy
Posts: 192
Joined: Mon Apr 11, 2016 4:14 am
Location: The S.S Maple

Re: [Ship] Stolen Zoltan Ship

Postby Arfy » Fri Jan 26, 2018 2:09 am

Whited wrote:-For the floor image, i did not use the original layout of this Zoltan ship, so i put a blank floor image.


Just saying, Superluminal can make a floor image for you. :)

(Edit --> Generate Floor Image)
User avatar
Whited
Posts: 35
Joined: Mon Jan 23, 2017 9:54 pm

Re: [Ship] Stolen Zoltan Ship

Postby Whited » Fri Jan 26, 2018 6:54 am

Ho Ho Ho , you learn something new everyday.
Thanks!

Who is online

Users browsing this forum: No registered users and 5 guests