Download: Cleaner enemy frame v1.0
Replaces the "targeting frame" graphic with a cleaner version.
The new version has a flat fill, instead of the mucky hexagon pattern. I've tried to keep it the same otherwise.
Original frame:
New frame:
Cleaner enemy frame
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Re: Cleaner enemy frame
Gidoza wrote:I'll be honest - I can't tell the difference?
Look below the ship.
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Re: Cleaner enemy frame
Gidoza wrote:I'll be honest - I can't tell the difference?
It's the hexagonal/circular overlay in the background that's been removed, letting you see the background in all its glory:
MantisManMike wrote:The new version has a flat fill, instead of the mucky hexagon pattern. I've tried to keep it the same otherwise.
Advanced Limited Time Offer! | Star Wars B-Wing Starships v1.6.1 | Garbage Bag v1.1b | Captain Surreal
Constructive criticism, not offensive criticism
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Re: Cleaner enemy frame
Yeah, it's fairly subtle.
The main reason I've done this is that I want to try giving the enemy shields a hexagon pattern (like player shields). Currently, the hexagon effect on enemy shields is created by letting that background show through.
Enemy shields all use the same image, so it won't scale properly. I still want to see what it looks like, though.
The odd thing is that, if you look at the actual background image, it's weirdly smudged. It's not a clean hexagonal grid. Not that it matters much, as you don't notice it in the game.
The main reason I've done this is that I want to try giving the enemy shields a hexagon pattern (like player shields). Currently, the hexagon effect on enemy shields is created by letting that background show through.
Enemy shields all use the same image, so it won't scale properly. I still want to see what it looks like, though.
The odd thing is that, if you look at the actual background image, it's weirdly smudged. It's not a clean hexagonal grid. Not that it matters much, as you don't notice it in the game.