Cleaner enemy frame

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MantisManMike
Posts: 28
Joined: Tue Dec 12, 2017 6:29 pm

Cleaner enemy frame

Postby MantisManMike » Mon Jan 08, 2018 4:07 pm

Download: Cleaner enemy frame v1.0

Replaces the "targeting frame" graphic with a cleaner version.

The new version has a flat fill, instead of the mucky hexagon pattern. I've tried to keep it the same otherwise.

Original frame:
Image

New frame:
Image
Gidoza
Posts: 159
Joined: Mon Apr 11, 2016 1:49 pm

Re: Cleaner enemy frame

Postby Gidoza » Tue Jan 09, 2018 3:47 pm

I'll be honest - I can't tell the difference?
Vhati
Posts: 786
Joined: Thu Oct 25, 2012 12:01 pm

Re: Cleaner enemy frame

Postby Vhati » Tue Jan 09, 2018 5:05 pm

Gidoza wrote:I'll be honest - I can't tell the difference?

Look below the ship.

Image
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mr_easy_money
Posts: 591
Joined: Fri May 29, 2015 9:05 pm
Location: A galaxy far, far away

Re: Cleaner enemy frame

Postby mr_easy_money » Tue Jan 09, 2018 5:25 pm

Gidoza wrote:I'll be honest - I can't tell the difference?

It's the hexagonal/circular overlay in the background that's been removed, letting you see the background in all its glory:
MantisManMike wrote:The new version has a flat fill, instead of the mucky hexagon pattern. I've tried to keep it the same otherwise.
MantisManMike
Posts: 28
Joined: Tue Dec 12, 2017 6:29 pm

Re: Cleaner enemy frame

Postby MantisManMike » Wed Jan 10, 2018 11:16 am

Yeah, it's fairly subtle.

The main reason I've done this is that I want to try giving the enemy shields a hexagon pattern (like player shields). Currently, the hexagon effect on enemy shields is created by letting that background show through.

Enemy shields all use the same image, so it won't scale properly. I still want to see what it looks like, though.

The odd thing is that, if you look at the actual background image, it's weirdly smudged. It's not a clean hexagonal grid. Not that it matters much, as you don't notice it in the game.

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