Gencool wrote:Ok, here's a thought; replace one laser with a High-Intensity BioBeam; the beam does 75 pers-damage with a 10 sec cooldown, but only has a length of, say, 2-4 pixels.
Then the second laser gets replaced with a Concussion Laser - this does 1 standard, 6 seconds stun, but only 15 pers damage. Ideally it can also charge for two shots (use Laser Charger as a base, or maybe pick up a three-charger from CE/SMPK).
So now the weapons act as a one-two punch; send the laser(s) in to stun the crew/wipe the shields, then use the high-precision beam to kill them.
Feels way more assassin-y this way, and it's a fairly unique playstyle, as well as retaining some ship damage capability.
The Concussion Laser is a Mk II because I actually made a two-shot Mk I for this ship, but felt it made it a little underpowered.
Download (Dropbox)
https://www.dropbox.com/s/ciiva5x5xdads ... B.ftl?dl=0