And it seems the Mantis Katatonik has gone ahead and made one of this mod. There's quite little to complain about although at one point he did lose a crew member to something during combat without warning.
https://youtu.be/czJsqSfgeJA
[MOD] A Strange New Galaxy 04.01.15 (AE)
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
Yeah, It kind of sucks that so many hard coded shit is in the way all the time. It makes no sense that disabled systems on flagship cause crashes and on normal ships they dont... I actually never noticed that since I never tired to destroy disabled systems
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
Metzelmax wrote:Yeah, It kind of sucks that so many hard coded shit is in the way all the time. It makes no sense that disabled systems on flagship cause crashes and on normal ships they dont... I actually never noticed that since I never tired to destroy disabled systems
Actually it applies to any enemy ship with the new systems. Captain's Edition had to change the Advanced Plating from fully disabling Mind Control/Hacking to only partially disrupting them because if they get destroyed by a stray shot or something, the game crashes.
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- Posts: 2
- Joined: Tue Oct 13, 2015 1:57 pm
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
Is it possible to download this without changing the ships you start out with, i like the designs, it's just that i like the others better
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
You could download the Captain's Edition Vanilla loadouts. That'll put the classic ships back in
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- Posts: 350
- Joined: Wed Sep 23, 2015 9:11 am
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
Link seems down, do you still have it anywhere? Someone asked here https://www.reddit.com/r/ftlgame/comments/5sqr81/does_anyone_have_a_working_link_for_a_strange_new/
- mr_easy_money
- Posts: 625
- Joined: Fri May 29, 2015 9:05 pm
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
meklozz wrote:Link seems down, do you still have it anywhere? Someone asked here https://www.reddit.com/r/ftlgame/comments/5sqr81/does_anyone_have_a_working_link_for_a_strange_new/
for the time being, I took it upon myself to upload the mod file to Mediafire, available here: http://www.mediafire.com/file/eendayxt2 ... Galaxy.ftl
file should work fine. if it doesn't lemme know
Advanced Limited Time Offer! | Star Wars B-Wing Starships v1.6.1 | Garbage Bag v1.1b | Captain Surreal
Constructive criticism, not offensive criticism
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- Posts: 1
- Joined: Sun May 14, 2017 10:57 pm
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
Download link isnt working.
- elijahdb
- Posts: 303
- Joined: Wed Dec 30, 2015 2:31 pm
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
Here's one.
mr_easy_money wrote:for the time being, I took it upon myself to upload the mod file to Mediafire, available here: http://www.mediafire.com/file/eendayxt2 ... Galaxy.ftl
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
Check out the details here.
- SallySpartan
- Posts: 18
- Joined: Fri Jun 26, 2020 10:14 pm
Re: [MOD] A Strange New Galaxy 04.01.15 (AE)
I hope you get to see this, but Hyperspace has released which is a mod that adds a load of features you can now use, including custom species. So if you do come back you would be able to actually make the new species you mentioned in the original mod posts.
*If you'd like help with that, I'd be more than happy to after My two current big projects are done.
**If you don't want to update the mod, but are okay with me updating it and expanding the ship roster with similar aesthetics, that would be awesome too.
I just don't want a content mod that has potential to fade away, especially now that it can be compatible with MV and EH to really keep expanding the game
*If you'd like help with that, I'd be more than happy to after My two current big projects are done.
**If you don't want to update the mod, but are okay with me updating it and expanding the ship roster with similar aesthetics, that would be awesome too.
I just don't want a content mod that has potential to fade away, especially now that it can be compatible with MV and EH to really keep expanding the game