[Ship] Holy Crap! vAE.1.1 + Chain Vulcan 900 vAE.1

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RAD-82
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[Ship] Holy Crap! vAE.1.1 + Chain Vulcan 900 vAE.1

Postby RAD-82 » Sat Sep 06, 2014 2:12 am

Holy crap! A weapon is just floating in space!
Image

Burst Laser II - Room Preview
Combat II - Room Preview
Breach II - Room Preview
Glaive Beam - Room Preview
Swarm - Room Preview
Anti-Bio Beam - Room Preview
Ion Blast II - Room Preview
Vulcan - Room Preview
Flak I - Room Preview
Crystal B. II - Room Preview

Install with Slipstream Mod Manager

MediaFire Download Link AE.1.1 - Replaces all Type A

Code: Select all

Initial release of AE.0.3:
-Three playable ships
> Burst Laser Mark II (Kestrel)
> Glaive Beam (Zoltan)
> Ion Blast Mark II (Rock)

AE.0.6 update:
-Three more worthless ships, apparently less viable than the previous three
> Combat Drone Mark II (Engi)
> Swarm Missiles (Mantis)
> Anti-Bio Beam (Slug)

AE.0.8 update:
-Doubled starting weapons, hoping to improve viability of the weaker ships
-Fixed Anti-Bio Beam weapon mount
-Two more ships
> Flak Gun Mark I (Lanius)
> Crystal Burst Mark II (Crystal)

AE.1 update:
-Last two ships
> Breach Bomb Mark II (Fed)
> Chain Vulcan (Stealth)

AE.1.1 update:
-Fixed Glaive Beam medbay


I was bored, so I made this crap. :roll: In terms of starting weapons, they all start out with two of the weapons that they are. They also start with four crew and an augment. They might have other systems, if I feel they need them for starting out. Example: Ion Blast II can't deal damage, so it starts out with a teleporter, plus a clone bay for dealing with auto ships. Some ships will just be boring (and possibly harsh), since all they start with is their weapon. Some ships might not even make any sense, like why is an ion weapon the Rock ship? The Engi ship won't even be a weapon; it'll be a drone! That doesn't fit with the theme.

Reddit post by OurEngiFriend

Video:
Biohazard063 - Glaive Beam vAE.1 - Part 1 - Part 2
HMV Plays - Glaive Beam vAE.1.1 - Part 1 - Part 2 - Part 3 - Part 4 - Part 5
BrenTenkage - Crystal Burst Mk. II - Full run
BrenTenkage - Burst Laser Mk. II - Full run
BrenTenkage - Swarm Missile - Full run

Credits:
FTL, Slipstream, Notepad, PSP7
Topic banner image from random YouTube video (#143) by Tim Leary

Bonus stand-alone Chain Vulcan 900:
MediaFire Download Link AE.1 - Replaces Kestrel A

Video:
BrenTenkage showing off the Chain Vulcan 900, since I asked him
BrenTenkage playing it again, because he felt like it
Last edited by RAD-82 on Fri Sep 22, 2017 9:02 pm, edited 21 times in total.
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Junkyard has FTL mods, mostly ships and a few other things.
FortunaDraken
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Re: [Ship] Holy Crap! vAE.0.3

Postby FortunaDraken » Sat Sep 06, 2014 10:12 am

...this is kind of hilarious and I love it.
Zakhep
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Re: [Ship] Holy Crap! vAE.0.3

Postby Zakhep » Sat Sep 06, 2014 11:06 am

These ships should all come with an artillery system based on the weapon the ship represents.
Burst Laser II - 3 shots, 3 damage each, 1 shield piercing.
Breach II - Double system and crew damage, doesn't consume missiles.
Swarm - 6 missiles, 1 damage each, doesn't consume missiles.
Anti-Bio Beam - 150 crew damage, artillery beam length, 1 shield piercing.
Glaive Beam - 4 damage beam, artillery beam length, 1.5x cool-down.
Ion Blast II - 5 ion damage projectile, 0.5x cool-down.
Vulcan - 3 shots, 4x vulcan cool-down with chaining(this is possible).
Flak I - Same as federation C artillery.
Crystal Burst II - 3 shots, 3 damage each, 2 shield piercing, 1.5x cool-down.
Last edited by Zakhep on Tue Sep 09, 2014 1:44 am, edited 1 time in total.
agigabyte
Posts: 551
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Re: [Ship] Holy Crap! vAE.0.3

Postby agigabyte » Mon Sep 08, 2014 4:22 pm

I believe you can only have 1 artillery in the game.
dalolorn
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Location: R.S. Dominator

Re: [Ship] Holy Crap! vAE.0.3

Postby dalolorn » Mon Sep 08, 2014 6:23 pm

agigabyte wrote:I believe you can only have 1 artillery in the game.


That has not been true since...

Since...

When did AE come out again? :?
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NarnKar
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Re: [Ship] Holy Crap! vAE.0.6

Postby NarnKar » Tue Sep 09, 2014 7:15 pm

dalolorn wrote:When did AE come out again? :?


A long time ago, in a galaxy far far away... [/snark]
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RAD-82
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Re: [Ship] Holy Crap! vAE.1

Postby RAD-82 » Sun Sep 14, 2014 1:45 am

Official release with all ten type A ships replaced!

Sell a Weapon Pre-igniter? Your survival might require this action. :|

...and there is no artillery on any of these ships.

If you think this mod is crap, then you might be right! :P

Edit: I made the your/you're mistake. :oops:
Last edited by RAD-82 on Sun Sep 14, 2014 4:58 am, edited 1 time in total.
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NarnKar
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Re: [Ship] Holy Crap! vAE.1

Postby NarnKar » Sun Sep 14, 2014 3:34 am

I still can't believe you did this.

Why did you do this.
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RAD-82
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Re: [Ship] Holy Crap! vAE.1

Postby RAD-82 » Sun Sep 14, 2014 5:09 am

NarnKar wrote:Why did you do this.

I'll assume that is supposed to be a question and not a statement.

Why did I do this?

Lack of creativity and boredom? That sounds like it could be an answer.
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Junkyard has FTL mods, mostly ships and a few other things.
theDoomBox

Re: [Ship] Holy Crap! vAE.1

Postby theDoomBox » Mon Sep 15, 2014 1:29 am

Rather charming mod. It's nice to fly around in a giant burst laser wreaking havoc upon confused rebels.

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