[SHIPS/WEAPONS] Star Trek Universe - Final update!.
-
- Posts: 9
- Joined: Fri May 16, 2014 9:44 am
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
If I try to change ships using the arrow buttons or click RANDOM the game locks. I did do a full run with Enterprise with no problems.
-
- Posts: 1
- Joined: Sat May 17, 2014 3:05 am
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
This is awesome! Slight problem: selecting the Borg Cube (Formerly the Engi A variant) either through the "Random" button in the hangar or choosing it in the Hangar ship list will cause the game to crash. The Borg Sphere (formerly the Engi B variant) is okay. How does one fix that? Would overriding the Borg Cube with another mod replacing the Engi A fix the issue?
-
- Posts: 10
- Joined: Sun Apr 20, 2014 3:08 pm
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
the game crashes whenever the borg type a is viewed in the hangar. the only time i have seen this happen is with a ship that hasnt been updated for advanced edition
"Advertise like shameless whores" - Jesse Cox
-
- Posts: 38
- Joined: Mon May 05, 2014 9:42 pm
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
I believe that is caused by artillery that is not updated to AE. Don't take my word for it though, I'm by no means an expert on modding.
- A Future Pilot
- Posts: 15
- Joined: Mon May 26, 2014 7:18 pm
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
I just spent several hours trying to figure out what's wrong with the Borg Cube, and can't for the life of me see it. Can someone point me to a guide for updating ships to AE?
My Mods:
Defector Mod
Defector Mod
-
- Posts: 38
- Joined: Mon May 05, 2014 9:42 pm
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
A Future Pilot wrote:I just spent several hours trying to figure out what's wrong with the Borg Cube, and can't for the life of me see it. Can someone point me to a guide for updating ships to AE?
Like I said in my earlier post, it's probably the artillery. You'll need to assign the artillery a weapon to use.
Example from the FED Cruiser:
Code: Select all
<artillery power="1" room="6" weapon="ARTILLERY_FED"/>
- A Future Pilot
- Posts: 15
- Joined: Mon May 26, 2014 7:18 pm
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
OK, I'll look into it. The Borg Cube has 4 custom weapons, is one of those an artillery weapon? Or do I have to assign a room even if there isn't an artillery weapon?
My Mods:
Defector Mod
Defector Mod
-
- Posts: 2
- Joined: Fri Jun 20, 2014 11:55 pm
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Can you do one more update with more ships because of extra ships added in advanced version?
-
- Posts: 5
- Joined: Sun Jun 22, 2014 1:53 am
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
This looks incredibly cool! And, I appreciate the kind of effort that goes into this.
"In the land of the skunks he who has half a nose is king."
-
- Posts: 1
- Joined: Sun Jun 29, 2014 7:00 pm
Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Awesome mod however whenever I try and play the borg ships the game crashes I read the post earlier but dont know what im suppose to do with the artillery code?