I've been working with making player ships now, and I thought it would be could to play around with enemy ships.
My idea here is to add some new possibilities into the game. Small fleets can be found now, and are going to be harder than single ships. The fleets will share one shield, counterbalancing the multiple ship feature.
What I mean by this is that there will be the fleet commanding ship in the middle, and other lesser ships surrounding it. They might contain certain systems, like for example, the shields system. Another way to balance the fleets is that they cannot repair these systems from the main ships, where the crew is located. Think of it as auto ships on your side following your ship. This way you can destroy the shield system on the shields ship and now they cannot get it going again. And like I said, on average, these fleets will be more difficult. Weapons will be mounted on the lesser ships and maybe the main one, so they do more than just sit there as a system ship.
There can also be player fleets for you to command yourself. I am still thinking about how I may approach this, if you cannot repair a system. Of course that would be way too underpowered and the ship would be useless if any of the systems were to get damaged. Not sure if there could be bridges or not, so I'm still thinking that out.
Anyway, this is only an idea that I will attempt to start tonight or tomorrow, because I still have the ghost ship that I am working on.
Any support/feedback is appreciated

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