alextfish wrote:A couple of ideas for fixing both of the last problems:
Take note of the "Important ship settings" you specified in the editor Options. If you don't have it open in the FTL Ship Editor any more, unzip the .ftl file and look in the data/blueprints.xml.append file, on the line that looks like this:
<shipBlueprint name="PLAYER_SHIP_MANTIS" img="mutalisk" layout="mutalisk">
The "ID" in the Editor, which is the "name" in the XML file, should always be one of the 18 FTL ships: PLAYER_SHIP_HARD, PLAYER_SHIP_JELLY_2, PLAYER_SHIP_CIRCLE, etc.
The "layout" needs to match the .txt file and the .xml file in the same directory as the blueprints.xml.append file. E.g. for my ship above with layout="mutalisk", there needs to be mutalisk.txt and mutalisk.xml in the same directory. FTL Ship Editor provides the .txt file so this shouldn't be a problem, but the .xml file you'll need to make yourself. Copy one of the base game's ones (e.g. kestral.xml), rename it to match your layout (e.g. mutalisk.xml), and edit it to specify the width and height of your ship image. This is also where you adjust the x and y offset of the image to get it lined up underneath the rooms.
The "img" needs to correspond to lots of files in the img/ship directory. You need to provide myshipname_base.png; myshipname_floor.png; myshipname_gib1.png; and myshipname_gib2.png, 3, 4, 5, myshipname_gib6.png if your XML file defines those gibs. To start with you can just have the ship image in myshipname_base.png, create a copy of that in myshipname_gib1.png, and then put an empty png image as _floor and _gib2-_gib6.
I appreciate your support, but I don't think this is the problem. What I do is that I take a ship from the game, in this case the vortex, changing some of the rooms with other rooms, making some 2x1 rooms to 2x2, changing the starter weapons, augements and the systems, that's all, nothing else, it worked just fine before, but it just started crashing now for some wierd reason, and yes, this is in gmm and the only mod activated.
and just in case the ID is set to PLAYER_SHIP_CIRCLE_2 and the layout and the img to circle_cruiser_2.