IXXIAIXXI wrote:I was a bit curious about what changes can be made to evasion.
Can engines be changed to allow for more dodge at levels above 8?
Can crew experience/levels be changed or added to allow for more dodge? (Or shield recharge rate or weapon recharge rate, if you count all crew bonuses)
It would of course be very overpowered, but constant 100% dodge without cloaking would just be so interesting to see in the game.
I also have a question.
Are ships supposed to get more crew when the mod is enabled? The 8 crew cap is gone, but It doesn't change what the ship starts with. Maybe I've misunderstood things.
I love what you've been doing with this mod.
Yes, engines can have more dodge at levels above. Crew experience can also add more dodge, shield recharge and weapon recharge rate. Instead of 100% dodge all the time I was thinking of creating an evasion system that works a bit differently than the vanilla one. Not sure what kind of system I would want, but I had a few ideas.
The ships start with the same amount of crew. In the screenshots I was simply using Sul's mod for more crew to give the starting and enemy ships 4x more crew. My mod only removes the crew cap, allowing for essentially infinite crew. Maybe there is a limit where it would crash or break something, but I've personally had 30+ crew with no crashes.
Thanks. Currently I'm busy with other things, so I'm not sure when I'm going to return to the mod yet.