New to modding and in need of some assistance

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ScottishPingu
Posts: 46
Joined: Wed Apr 01, 2020 9:21 am

New to modding and in need of some assistance

Postby ScottishPingu » Wed Apr 01, 2020 10:50 am

I've recently just started modding and I'm having some difficulties with weapon mods. So far I've used Superluminal and think I understand the basics, I can make a ship and patch it into the game successfully.

I've read tutorials and looked at other people's mods but can't seem to work out where I am going wrong. When I attempt to validate the mod, it says it clobbers rather than appends and I if I patch it any way then the changes aren't incorporated.

I could really use a hand to be pointed in the right direction.

https://drive.google.com/file/d/1wdcqwI ... sp=sharing

I've attached a link to a very basic file. I've tried to mod a fire laser in as a replacement to one of the basic lasers on a Kestrel B.

Any help is appeciated.
Newish to modding, can't draw but can re-colour.
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mr_easy_money
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Re: New to modding and in need of some assistance

Postby mr_easy_money » Wed Apr 01, 2020 11:06 pm

Hello, and welcome to the little world of FTL modding!

The problem you are having is that you have a subfolder between your archive and the core data + img folders.

Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img

It should look like this:
Boz2.ftl -> data, img

You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it. :)

If you have any further questions about any modding don't hesitate to ask. ;)
ScottishPingu
Posts: 46
Joined: Wed Apr 01, 2020 9:21 am

Re: New to modding and in need of some assistance

Postby ScottishPingu » Thu Apr 02, 2020 10:23 am

mr_easy_money wrote:Hello, and welcome to the little world of FTL modding!

The problem you are having is that you have a subfolder between your archive and the core data + img folders.

Your archive currently looks like this:
Boz2.ftl -> Boz2 -> data, img

It should look like this:
Boz2.ftl -> data, img

You might have taken the Boz2 folder and made a zip archive with that folder, but you need to take the folders within it (data and img) and add them to a zip archive, so that the zip archive Boz2.ftl has just data and img under them. This is a common issue so don't sweat it. :)

If you have any further questions about any modding don't hesitate to ask. ;)


Thanks for this. I made that change and realised as well o was saving the file as a .7z rather than a .zip. I also didn't have a weapon image in the mod.

Got things up and running now. Looking forward to trying to play around with he artwork next and once I get my head around that try a full on ship.
Newish to modding, can't draw but can re-colour.
Image

Mods so far:
Ursa Prototype
Ursa Overflow
Dual Boarders
Tactical Espionage
ScottishPingu
Posts: 46
Joined: Wed Apr 01, 2020 9:21 am

Re: New to modding and in need of some assistance

Postby ScottishPingu » Sun Apr 05, 2020 7:50 pm

I have come back with another question. I've managed to make some progress, made a ship, dones some simple image editing, and generated a mod file.

https://drive.google.com/file/d/1ba1DNG ... sp=sharing

My projectile animations look weird, kinda like they are in the wrong orientation i.e. vertial rather than horizontal. Once again, I'm not sure where I am going wrong with this. The weapon animation looks right and it's the right image, the projectile is the correct image just not right.

Any help is much appreciated.
Newish to modding, can't draw but can re-colour.
Image

Mods so far:
Ursa Prototype
Ursa Overflow
Dual Boarders
Tactical Espionage
ScottishPingu
Posts: 46
Joined: Wed Apr 01, 2020 9:21 am

Re: New to modding and in need of some assistance

Postby ScottishPingu » Sun Apr 05, 2020 7:58 pm

Sorry, my mistake I figured out the problem. I had the weapon name in the projectile place and it was firing the weapons. Only noticed when I paused mid firing.

Cheers
Newish to modding, can't draw but can re-colour.
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Mods so far:
Ursa Prototype
Ursa Overflow
Dual Boarders
Tactical Espionage
ScottishPingu
Posts: 46
Joined: Wed Apr 01, 2020 9:21 am

Re: New to modding and in need of some assistance

Postby ScottishPingu » Mon Apr 06, 2020 9:13 pm

I finished my mod

https://drive.google.com/file/d/1mwUQdR ... p=drivesdk

Had a really fun time making it. Cheers for the help, looking forward to doing more.
Newish to modding, can't draw but can re-colour.
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Mods so far:
Ursa Prototype
Ursa Overflow
Dual Boarders
Tactical Espionage
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f3ztive
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Re: New to modding and in need of some assistance

Postby f3ztive » Thu May 07, 2020 12:30 am

I've never modded before, but I know coding. How do I go about modifying things like maximum ship energy, costs, and things of that nature? I have no interest in making new ships, I just want to make a mod that makes it so that ships don't have a maximum energy cap for maximum ship energy, while increasing maximum weapons energy to 16 (while scaling cost proportionally as well). Any help would be much appreciated!
-f3ztive

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