Hard-coded FTL Modding

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
TheFallenAngel359
Posts: 111
Joined: Fri Feb 13, 2015 8:22 pm

Re: Hard-coded FTL Modding

Postby TheFallenAngel359 » Sun Jun 04, 2017 4:57 am

Wait, is somebody else reviving Overdrive, or at least attempting to recreate the game?

I got caught up in finals, so unfortunately I wasn't even able to respond to JLPH as he was having legal issues. But if someone else is attempting to start from scratch... I'm more than happy to help.
Image
User avatar
NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm
Location: this forum
Contact:

Re: Hard-coded FTL Modding

Postby NarnKar » Sun Jun 04, 2017 6:55 pm

@Fallen Currently the only active work is with BFrizzleFoShizzle, and possibly Northern Warrior (if they show up again). Both of these are DLL injection, and not attempts to rewrite the game.

John Luke Pack Hard was trying to rewrite FTL from scratch, in their thread "A Drive for Overdrive". JLPH's project got shut down by the FTL devs due to legal issues, and will not be worked on again, ever. The original "FTL: Overdrive" by Vhati has been mothballed for a long time.
User avatar
TheFallenAngel359
Posts: 111
Joined: Fri Feb 13, 2015 8:22 pm

Re: Hard-coded FTL Modding

Postby TheFallenAngel359 » Mon Jun 05, 2017 3:15 am

Right, I'm aware of the shutdown. I also didn't realize that the new project is a DLL injection, so there's that.

In any case, if BFrizzleFoShizzle and/or Northern Warrior need help, I'm more than willing to offer my services, though I'm not sure how much I can do.
Image
Offlithium
Posts: 27
Joined: Wed Apr 06, 2016 8:58 pm

Re: Hard-coded FTL Modding

Postby Offlithium » Fri Jun 09, 2017 10:08 pm

I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?
User avatar
mr_easy_money
Posts: 620
Joined: Fri May 29, 2015 9:05 pm
Location: A galaxy far, far away

Re: Hard-coded FTL Modding

Postby mr_easy_money » Sat Jun 10, 2017 2:26 am

Offlithium wrote:I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?

Lol no, OP just likes making gigantic modded ships. Here are some of their threads:
viewtopic.php?f=11&t=30297
viewtopic.php?f=11&t=30306
viewtopic.php?t=30292
viewtopic.php?f=11&t=30308
Offlithium
Posts: 27
Joined: Wed Apr 06, 2016 8:58 pm

Re: Hard-coded FTL Modding

Postby Offlithium » Sun Jun 11, 2017 4:09 pm

mr_easy_money wrote:
Offlithium wrote:I noticed OP is using some awfully large ships. Is that part of the hardcoded modding, or is he doing it some other way?

Lol no, OP just likes making gigantic modded ships. Here are some of their threads:
https://www.subsetgames.com/forum/viewt ... 11&t=30297
https://www.subsetgames.com/forum/viewt ... 11&t=30306
https://www.subsetgames.com/forum/viewtopic.php?t=30292
https://www.subsetgames.com/forum/viewt ... 11&t=30308


I mean, how does he get them to fit on screen?
Mumen
Posts: 1
Joined: Wed Jul 19, 2017 10:45 am

Re: Hard-coded FTL Modding

Postby Mumen » Wed Jul 19, 2017 11:21 am

BFrizzleFoShizzle wrote:I can pretty much do all the assembly/reverse engeering myself, since I have heaps of experience with that. I'm also more than happy to teach people how to disassemble/reverse engineer the game if they want to help with that.


Deal. I want to learn about reverse engineering, writing APIs and dll injection. I acutally have one game with hard-coded feature I want make mod for, but I'm quite green. I just completed Cheat Engine's tutorial. If you willing to teach me I will help you with your stuff.

Please contact me If you are interested.
Northern_Warrior
Posts: 65
Joined: Sun Feb 26, 2017 2:34 pm

Re: Hard-coded FTL Modding

Postby Northern_Warrior » Fri Sep 15, 2017 2:40 pm

Just so everyone knows, this project is being continued at: viewtopic.php?f=12&t=32275

Who is online

Users browsing this forum: No registered users and 25 guests