[SHIP] Pacifist Run

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mr_easy_money
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Re: [SHIP] Pacifist Run

Postby mr_easy_money » Thu May 05, 2016 2:46 am

The game crashes whenever I try to continue from the Free Drone Schematic Event:
Image
I sold the Determination aug and the Mercy Button aug if that means anything

This happened in Sector 3: Zoltan Controlled Sector on the third jump. As you can see by the image, I got an ion intruder drone and 15 scrap.
Not sure if any of this is relevant.

Fortunately the run still continues because when I restart the game I start at the jump before, so I went to some other jump.
Last edited by mr_easy_money on Thu May 05, 2016 3:00 am, edited 1 time in total.
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stylesrj
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Re: [SHIP] Pacifist Run

Postby stylesrj » Thu May 05, 2016 2:57 am

No idea why that would happen. The Last Stand is where all the changes have been made.

Also, the image doesn't work for me.
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mr_easy_money
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Re: [SHIP] Pacifist Run

Postby mr_easy_money » Thu May 05, 2016 3:02 am

stylesrj wrote:the image doesn't work for me.

try these: http://imgur.com/EyToEbz
http://i.imgur.com/EyToEbz.png
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stylesrj
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Re: [SHIP] Pacifist Run

Postby stylesrj » Thu May 05, 2016 3:13 am

Any other mods you put into the game that might be causing issues?
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mr_easy_money
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Re: [SHIP] Pacifist Run

Postby mr_easy_money » Thu May 05, 2016 5:24 am

stylesrj wrote:Any other mods you put into the game that might be causing issues?

Nope, just this mod. It could just be one of those random FTL crashes you get from time to time;
I thought that since the ship doesn't start with weapons or drones, getting one was the problem, but maybe not. will just have to duplicate an event like this like the Holy crap! A weapon is just floating in space! event.

I think I have had something similar happen to me before if I check my posts... too sleepy atm though, here it's past 1 am whereas in Australia it's afternoon
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stylesrj
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Re: [SHIP] Pacifist Run

Postby stylesrj » Thu May 05, 2016 8:46 am

Well, I've updated the Frisk to be a little more "durable" by adding Level 2 shields. Also, prices have been reduced slightly but I doubt you'll be able to get much Scrap in the first place.

http://www.mediafire.com/download/i93am ... ist_V2.ftl

Also, I totally tricked Katatonik into thinking I was the Hive Queen of Charlie Hive and laughed as he had to fly without fighting anyone...

https://youtu.be/WDetp4hsbtE
baconpancakes9
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Re: [SHIP] Pacifist Run

Postby baconpancakes9 » Sat Jun 18, 2016 7:21 pm

this mod is awesome!
friendliness pellets too OP :mrgreen:
wow, this is a nice signature...
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stylesrj
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Re: [SHIP] Pacifist Run

Postby stylesrj » Sat Jun 18, 2016 11:26 pm

Hence why you only get it at the end and only if you have Determination.
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Portaller
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Re: [SHIP] Pacifist Run

Postby Portaller » Tue Jun 21, 2016 9:46 pm

WHAT DO YOU PEOPLE NOT UNDERSTAND ABOUT "PEACE ENVOY"?? WE'RE NOT EVEN A "PEACE" ENVOY, WE ACTUALLY DON'T HAVE WEAPONS. STOP SHOOTING ME!!!! :evil:

Good mod. I can't seem to survive past two or three beacons, but it's a good mod.
“Light thinks it travels faster than anything but it is wrong." - Terry Pratchett

Creator of the DeLorean.

1:241 Win/Loss ratio.
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stylesrj
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Re: [SHIP] Pacifist Run

Postby stylesrj » Tue Jun 21, 2016 9:54 pm

Sometimes discretion is the better part of valour...

Although I should reduce the costs of things because if you run from every beacon and there's not much free scrap or weapons lying around, you won't get to see those high-level shields or Clone Bay or Medbay.

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