FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
AtraUnam
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Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295

Postby AtraUnam » Fri Jan 13, 2017 8:39 pm

Is there any way to add more events to this mod? my only real complaint with it is that I often end up running into the exact same events over and over again, I don't imagine it being too hard to make duplicates of existing events with different flavour text and it would really help the 'quality of life' of the mod. I'm willing to do this myself if someone would show me how.
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mr_easy_money
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Location: A galaxy far, far away

Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295

Postby mr_easy_money » Sat Jan 14, 2017 12:11 am

AtraUnam wrote:Is there any way to add more events to this mod? ... I'm willing to do this myself if someone would show me how.

here is a tutorial detailing event structure by CaptainShooby (how to make your own events): https://docs.google.com/document/pub?id ... mzX32GB-Dw
events structure via ftlwiki.com (syntax of events file structure and various things you can do): http://ftlwiki.com/wiki/Events_file_structure
AtraUnam wrote:...my only real complaint with it is that I often end up running into the exact same events over and over again, I don't imagine it being too hard to make duplicates of existing events with different flavour text and it would really help the 'quality of life' of the mod...

to add in extra flavour text you don't even need to duplicate events, instead use a textList in place of text

here are the ftlwiki notes detailing a text list: http://ftlwiki.com/wiki/Events_file_structure#Text_list

also important to note is that if there is a tag like <ship load="REBEL_RIGGER" hostile="true {or false}"/> the victory/escape rewards and texts are located in events_ships.xml. (fancy brackets are my notes)

here is an event I just made for this as an example (kind of got carried away making it), where ALL the text tags load a textList:

Code: Select all

<event name="UNUSUAL">
   <ship load="UNUSUAL_SHIP" hostile="false"/>
   <text load="UNUSUAL_START_TEXT"/>
   <choice hidden="true">
      <text load="UNUSUAL_HAIL_TEXT"/>
      <event>
         <text load="UNUSUAL_DAMAGE_TEXT"/>
         <damage amount="3"/>
      </event>
      <event>
         <text load="UNUSUAL_DAMAGE_TEXT"/>
         <damage amount="4"/>
      </event>
      <event>
         <text load="UNUSUAL_REPAIRS_TEXT"/>
         <damage amount="-3"/>
      </event>
      <event>
         <text load="UNUSUAL_REPAIRS_TEXT"/>
         <damage amount="-4"/>
      </event>
   </choice>
   <choice>
      <text load="UNUSUAL_NOTHING_TEXT"/>
      <event>
         <text load="UNUSUAL_NOTHING2_TEXT"/>
      </event>
   </choice>
</event>
<textList name="UNUSUAL_START_TEXT">
   <text>As you approach the beacon, you encounter a rather unusual looking ship.</text>
   <text>Weird ships are quite rare and equally unusual. You encounter a prime example.</text>
</textList>
<textList name="UNUSUAL_HAIL_TEXT">
   <text>Hail the weird looking ship.</text>
   <text>Attempt communications with the strange ship.</text>
</textList>
<textList name="UNUSUAL_DAMAGE_TEXT">
   <text>Whatever the ship is, it is very angry for some reason. Somehow it has taken away some of your hull!</text>
   <text>You have angered the strange ship somehow. Instead of attacking you, it eats up some of your hull!</text>
   <text>As you wait for an answer, you fail to notice an artillery shell coming your way! As you quickly try to start up engines and run, you find they refuse to start up. Unable to move, you take some damage!</text>
</textList>
<textList name="UNUSUAL_REPAIRS_TEXT">
   <text>Its captain responds: "hahieefma@290dos???w1". Apparently the message got garbled up. The ship sends a repair drone out to patch up your ship!</text>
   <text>With no response from the ship, you presume you were unsuccessful. As you get ready to leave, you notice your hull has somehow gotten fixed!</text>
</textList>
<textList name="UNUSUAL_NOTHING_TEXT">
   <text>Leave the ship alone.</text>
   <text>Get out of here.</text>
</textList>
<textList name="UNUSUAL_NOTHING2_TEXT">
   <text>You know not what dangers the weird ship may hold. Best not to risk it.</text>
   <text>Unusual ships are rare and hardly get encountered. Better not to take chances.</text>
</textList>
Last edited by mr_easy_money on Sat Jan 14, 2017 7:43 pm, edited 1 time in total.
VampiPeng
Posts: 2
Joined: Sat Jan 14, 2017 10:58 am

Re: FTL Captain's Edition 1.296/Inf 1.28/EL 1.295

Postby VampiPeng » Sat Jan 14, 2017 11:02 am

Hello, the mediafire links don't seem to work to me. Could anyone post alternative links for CE Resource Pack, FTL Captain's Edition and CE Infinite Addon, pretty please?
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Sleeper Service » Sat Jan 14, 2017 4:13 pm

What is the exact problem with the link?

CE Update 1.297
- Pulled latest spelling fixes from git hub
- Some misc fixes

CE Endless Loot 1.297 for CE and CE Endless Loot 1.297 for CE Infinite
- Fixed "Heavy" prefix on certain ion weapons
- Fixed some cooldown prefixes on Auto Laser I
VampiPeng
Posts: 2
Joined: Sat Jan 14, 2017 10:58 am

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby VampiPeng » Sat Jan 14, 2017 4:36 pm

Sorry, forgot to write a message, it was just an error on my side.
Dalas120
Posts: 12
Joined: Thu Sep 01, 2016 5:38 pm

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Dalas120 » Thu Jan 19, 2017 3:34 am

Would you still be open to adding more ship graphics? I've been drawing a few FTL-style ships and would love to see some of them make it into CE.

This is probably my best ship so far:
Image

Obviously it's a modified scout, but I can draw decent ships from scratch as well.

Edit: I don't mean ships for new events - which I'm sure you don't have time for - but new ships for existing events. (e.g. a fuel plant for a fuel station event, instead of a recolored federation station.)
Dalas120
Posts: 12
Joined: Thu Sep 01, 2016 5:38 pm

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Dalas120 » Mon Jan 23, 2017 1:11 am

Various stations and ships:

Fuel Refinery:
Image

(Ugly) Cargo Drone:
Image

Outpost:
Image

Federation Base:
Image

Also available in civilian, corporate, and pirate color schemes. Gibs available upon request.
Last edited by Dalas120 on Mon Jan 23, 2017 1:42 am, edited 1 time in total.
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elijahdb
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Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby elijahdb » Mon Jan 23, 2017 1:21 am

Those are impressive splices, dude!
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.297/Inf 1.28/EL 1.297

Postby Sleeper Service » Mon Jan 23, 2017 2:58 pm

Hi Dalas, sweet ships and stations! Unfortunately I don't really have the time an resources right now to integrate them properly. Also Federation ships are somewhat less needed since they don't appear all that often apparts from when in pirate hands. Stuff like the refinery might need their own events as well. If you absolutely want to integrate these you could consider making a stand alone expansion mod though.

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