FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
verios44
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby verios44 » Thu Jun 16, 2016 3:17 pm

I have recently completed everything in vanilla FTL and decided to play with some mods. Naturally, I came to CE. I decided to get everything including EL. My problem thoug, is even though it worked corrcectly for a few sectors, now the game freezes on one specific jump. I am running on OSX, and am having trouble finding out a fix. I know that many say to free up more memory, but I am having trouble figuring out how.

running latest, El Capitan 10.11.5.
RAM capacity is 16 gb's

mod order in SMM

BPaB 1.3.1
CE Resource Pack 1.28
FTL CE 1.283
CE BPaB compatibility 1.0
CE Infinite 1.28
EL Texture 1.27
CE EL for CE Infinite 1.282
CE non-enemy EL 1.26
PotentialAE

ANy help will be greately appreciated, I would love to be able to play with CE and EL, hopes that there is a way to get it to work.

so, I decided to see what whould happen if I canceel that game and restart another, same ship and everything. At least for now, the game is cooperating iwth EL, does not make much sense.
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RAD-82
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby RAD-82 » Thu Jun 16, 2016 3:31 pm

verios44 wrote:game freezes on one specific jump

PotentialAE

If you are flying the Potential, it isn't compatible with CE. This ship crashes when anything tries to decrease your available reactor power, like ion storms or combat augments.

If this specific jump isn't a nebula, then the problem is likely something else.
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Junkyard has FTL mods, mostly ships and a few other things.
verios44
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby verios44 » Thu Jun 16, 2016 3:34 pm

RAD-82 wrote:
verios44 wrote:game freezes on one specific jump

PotentialAE

If you are flying the Potential, it isn't compatible with CE. This ship crashes when anything tries to decrease your available reactor power, like ion storms or combat augments.

If this specific jump isn't a nebula, then the problem is likely something else.


Yes, I tried with potential, maybe thats the reason, thanks. Is theree any work arounds?
meklozz
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby meklozz » Thu Jun 16, 2016 6:45 pm

verios44 wrote:
RAD-82 wrote:
verios44 wrote:game freezes on one specific jump

PotentialAE

If you are flying the Potential, it isn't compatible with CE. This ship crashes when anything tries to decrease your available reactor power, like ion storms or combat augments.

If this specific jump isn't a nebula, then the problem is likely something else.


Yes, I tried with potential, maybe thats the reason, thanks. Is theree any work arounds?

I made a file once to make high reactor more compatible with custom events. I'm on my phone right now, and a little out of it, so I can't really tell you if it will fix what you're having problems with, let alone mid-game, but feel free to try it:
http://ftlgame.com/forum/viewtopic.php? ... 20#p101201
I think this is up to date and working. You should probably try backing up your save anyway, if you're going to try to mod with it active.

@edit
And don't mind the thread it's in, it will only modify that ship if it finds it, and it adds a bunch of other fixes to events by looking for things that mess with the reactor and deleting them.
Seike
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby Seike » Sun Jun 19, 2016 9:15 pm

Two small bugs. The first I documented well and the second I barely remember.

1. If you're out of fuel and use the drone production device, you end up making missiles instead of drones. (I had no missile production augment)
Pictures: http://imgur.com/a/2OAji

2. (details a bit hazy) I think this is a possible outcome if you kill all crew on one of the enemy ships, you get a message saying that you found a drone schematic on board after a thorough search, but the game doesn't actually award you any drone schematic. I think normal loot is given, instead. This happened twice to me.
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Sleeper Service
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby Sleeper Service » Tue Jun 21, 2016 5:34 pm

Thanks for reporting in, that will be fixed in the next update.
fftll
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby fftll » Wed Jun 22, 2016 10:24 am

What's wrong with the textures and why doesn't it run with Advanced Edition? And why there are no type C.
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stylesrj
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby stylesrj » Wed Jun 22, 2016 11:08 am

Did you download the texture pack and put it before adding Captain's Edition?

Actually, no scratch that what version of FTL are you running and what version of Captain's Edition did you download?
FearTheBlaziken
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby FearTheBlaziken » Wed Jun 22, 2016 11:37 am

fftll wrote:What's wrong with the textures and why doesn't it run with Advanced Edition? And why there are no type C.


You're Running a Version of FTL prior to the AE Update (Hard Mode and AE Toggle are missing, Only Type A and B buttons can be seen), If you got the Game from Steam, GOG or Humble Bundle, update your game first then re-install CE using the Instructions from the Mod Page.

You're a bad person if you pirated FTL otherwise

Mod Load Order (Asterisk is Optional)

Code: Select all

|   Any non-ship not-CE-related mods you are using
|   Better Planets and Backgrounds *
|   CE Resource Pack
|   FTL Captain's Edition
|   CE BPaB Compatibility Patch *
|   CE Additional Music Addon *
|   CE Infinite Addon *
|   CE Additional Music Infinite Compatibility patch *
|   EL Texture Pack *
|   and
|   CE Endless Loot Addon for CE Infinite/standard CE (never use both) *
|   CE Non-EL Enemy Loadouts Addon *
|   CE Vanilla Player Ship Loadouts Addon *
|   Extended Pursuit Indicator *
|   Random Flagship*
|   Randtrel*
V   Any ship mods you are using
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I polish other mods because I am too lazy to make my own.
fftll
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Postby fftll » Wed Jun 22, 2016 2:47 pm

Thanks.

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