Kestrel made in Minecraft (working systems)
Posted: Fri Dec 21, 2012 9:48 pm
I'm currently working on recreating the Kestrel A in Minecraft, with (most) systems working. I haven't seen this done yet (if it has been, someone tell me so I don't feel stupid). The rooms of the ship are all to scale, and using redstone I'll be able to give the ship weapons, medbay, sensors control, teleporter, and door control and (kind of) oxygen control. I haven't thought of a way to add shields, engines, drone control, or cloaking with only vanilla minecraft.
Weapons:
The ship will start off with the Artemis, in the form of a TNT cannon. I'll try to add an automatic reloader, but it all needs to stay within the shape of the hull, because I want the ship to look good from the outside and inside. I will also add the burst laser II, in the form of a dispenser firing a triple burst of fire charges.
Medbay:
The medbay is a set of pressure plates in the center, that when pressed will set off a dispenser and dispense a potion of regeneration, for the medbay's regenerative effect. The dispenser will not dispense continually, it has about a 20-30 second delay after each use(I never timed it).
Sensors:
This (and oxygen control) is more of a stretch, because you aren't literally looking at the ship top down, nor are you able to see into enemy ships. The way I did sensors was by giving each room a redstone lamp, which could all be turned on/off from the sensor room. This is representative of how the ship goes dark when sensors are completely off/nonexistent. Along with that, if sensors go off there is an "emergency" light in the form of a redstone torch, which only ignites if the sensors are off
Teleporter:
This still needs to be decided on. I could use command blocks to literally teleport people(with a cooldown time of corse) which seems like the best option. The only reason I hesitate to do this is because it's kind of non-vanilla Minecraft in my mind. the alternative is that two holes in the floor open up and the crew can go down a tube and across to another ship, which has the same result, just not as pretty.
Door Control:
Simple enough to explain. Doors separate each room, they are opened by walking over a pressure pad on the floor, or opened from the door control room. The door control room also lets a crew member open the outside doors (separate control from internal doors). I'm considering adding a lever at each door to allow the crew to keep one door open, but I'll save this until the end, because it is quite space consuming.
Oxygen:
Oxygen control is also a bit of a stretch. for this to truly work, the entire ship would have to be underwater. Let me explain; the only way to simulate a lack of oxygen in minecraft is to have water acting as "space". I could have a dispensor in each room that releases water if the oxygen is turned off, but to have it be truly realistic it would be better just to have it underwater so that water will flow in through external doors. It will also make everything more... spacelike (I could add glowstone in the distance to simulate stars, maybe even the surface of a planet, with its own "atmosphere", which would be a glass dome filled with air. There could be a store there, or an event)
For all the other systems, I'm out of ideas. A shield couldn't work without mods, engines are useless without movement, unless I use them to limit power, which is what I'm considering doing. Being able to power up systems and such. I guess I'll just assume the ship hasn't yet acquired a cloaking system or drone control for the other two...
So what do people think? Progress at time of posting is that I have medbay, doors, and sensors done, and Im still hooking them up to rooms. screenshots to come.
NOTE: If anyone is wondering why this is in "discussion" because its not about the actual game of FTL, I thought this was better than "off topic" because it's actually about FTL, just not literally in game. I can move it if a mod thinks it should be moved.
Weapons:
The ship will start off with the Artemis, in the form of a TNT cannon. I'll try to add an automatic reloader, but it all needs to stay within the shape of the hull, because I want the ship to look good from the outside and inside. I will also add the burst laser II, in the form of a dispenser firing a triple burst of fire charges.
Medbay:
The medbay is a set of pressure plates in the center, that when pressed will set off a dispenser and dispense a potion of regeneration, for the medbay's regenerative effect. The dispenser will not dispense continually, it has about a 20-30 second delay after each use(I never timed it).
Sensors:
This (and oxygen control) is more of a stretch, because you aren't literally looking at the ship top down, nor are you able to see into enemy ships. The way I did sensors was by giving each room a redstone lamp, which could all be turned on/off from the sensor room. This is representative of how the ship goes dark when sensors are completely off/nonexistent. Along with that, if sensors go off there is an "emergency" light in the form of a redstone torch, which only ignites if the sensors are off
Teleporter:
This still needs to be decided on. I could use command blocks to literally teleport people(with a cooldown time of corse) which seems like the best option. The only reason I hesitate to do this is because it's kind of non-vanilla Minecraft in my mind. the alternative is that two holes in the floor open up and the crew can go down a tube and across to another ship, which has the same result, just not as pretty.
Door Control:
Simple enough to explain. Doors separate each room, they are opened by walking over a pressure pad on the floor, or opened from the door control room. The door control room also lets a crew member open the outside doors (separate control from internal doors). I'm considering adding a lever at each door to allow the crew to keep one door open, but I'll save this until the end, because it is quite space consuming.
Oxygen:
Oxygen control is also a bit of a stretch. for this to truly work, the entire ship would have to be underwater. Let me explain; the only way to simulate a lack of oxygen in minecraft is to have water acting as "space". I could have a dispensor in each room that releases water if the oxygen is turned off, but to have it be truly realistic it would be better just to have it underwater so that water will flow in through external doors. It will also make everything more... spacelike (I could add glowstone in the distance to simulate stars, maybe even the surface of a planet, with its own "atmosphere", which would be a glass dome filled with air. There could be a store there, or an event)
For all the other systems, I'm out of ideas. A shield couldn't work without mods, engines are useless without movement, unless I use them to limit power, which is what I'm considering doing. Being able to power up systems and such. I guess I'll just assume the ship hasn't yet acquired a cloaking system or drone control for the other two...
So what do people think? Progress at time of posting is that I have medbay, doors, and sensors done, and Im still hooking them up to rooms. screenshots to come.
NOTE: If anyone is wondering why this is in "discussion" because its not about the actual game of FTL, I thought this was better than "off topic" because it's actually about FTL, just not literally in game. I can move it if a mod thinks it should be moved.