Game Suggestions
Posted: Thu Dec 13, 2012 3:44 am
This game has a lot of potential. However, there are just too many things wrong with it.
In roughly 140 minuets of playing:
1)A) Too much randomness. It's kinda hard to stratagize with random elements.. I mean I randomly jumped and had 0 oxygen, hull breaches and immediately died. If i'm going to lose a game, I want to lose because I suck or i'm being stupid, not because I rolled a 6 instead of 1.
B) Please get rid of "random" solar flare activity. You can't get away, the enemy ships are immune to it and it just burns everything important. It's an auto lose. I don't even bother, just hit restart as soon as you see that big sun in the background. Extremely annoying, unfair and poorly designed. By the time you have energy to jump, everything has been burned or your crew is dead.
C) Please get rid of electrical disturbances in Nebulas. Again, they are random, enemies are immune, and they disable excessive amounts of power bars. Unfair and poorly designed. You can't counter it with skill or strategy. It's just a bad roll. If I wanted to play a luck based game, I'd go play online blackjack
D) Item shops. Very frustrating. They are 90% useless and you only ever come across t3 items in the beginning when you have no scrap. Please FORCE ITEM SHOPS TO ALWAYS SELL AT LEAST ONE COMBAT WEAPON. You literally have better luck just maxing your shields and fighting the tough rebel ships with missiles early game and just saving all scrap for power and shield upgrades.
2) Fire. Please greatly decrease the amount of time needed to put out a fire. Please greatly increase the effectiveness of opening airlocks. (That's called a vacuum, that means the fire is INSTANTLY PUT OUT. NOT 20 SECONDS LATER, AFTER IT DECIDED IT'S GOING TO SPREAD EVERYWHERE) Please do not allow fire to spread while being combated by ship crew members. (This is really bad and I rage-quitted out of one game for no reason other than the sheer stupidity of fire spreading despite being combated by 3 crew members). Please allow crew members to fight fires in front of doors so they aren't forced to take damage from fire. Or better yet, take all the fire extinguishers away from them and force them to purchase a fire suppression system like any other normal sentient being would.
B) Airlocks should work both ways. Yes, that means locking off a room from the rest of the ship means the fire will burn up it's oxygen, thus eliminating one side of the fire triangle. If this isn't possible then patch the fire-airlock mechanic so that you can manually cut oxygen flow to a part of the ship. I understand that fires need to actually be dangerous but right now it seems that they are much more of a nuisance then they should be. We're in Space. Fire should literally be the least of our worries. Soo many patch options. Co2 upgrade to flood rooms with Co2 and put out fires. Foam system. Water system. Drones. ANYTHING BUT CREW MEMBERS WITH FIRE EXTINGUISHERS. It's so corny and inefficient, they take unnecessary damage and it literally defeats all logical thought processes.
3) Please greatly improve unit selection and movement. One of the most fundamental mechanics in the game and it's clunky and buggy. Sometimes they don't follow orders and sometimes you can't select crew members at all.
4) "Miss" mechanic. You can't dodge a laser beam. Misses happen to often. I understand that the miss mechanic is based of off the enemy's ability to "dodge" in relation to their engine prowess/upgrades. Please remove the dodge mechanic and replace it "Weapon Targeting Systems" or something of that nature and have the ability to purchase upgrades for said weapons systems. Or allow two crew members to man the weapons room, one for a charge up bonus and one for an accuracy bonus. (This would be an awesome addition, so much more STRATEGY and so much less LUCK) This would fix the dodge mechanic by allowing for an element of missing a shot while not relying on luck to do it. Or at least negate the effect so that the amount of luck a user experiences is directly proportionate to a user's choice of strategy and items.
5) Replay ability. Game has good replay ability but anybody with time and a half decent memory is going to leave this game after a few days simply because they figured out all the little tricks. For instance, A distress beacon from people on a planet in trouble being attacked by spiders will always leave you sans 1 crew member.
Sometimes everybody but 1 person should die. Sometimes you should decimate the spiders. Sometimes the beacon should be an error and it's just some arbitrary peaceful community. Sometimes it should be trap set by pirates. Sometimes you should get there and discover that the people under attack are actually evil rebels and you aid the spiders in destroying the rebel scum.
TL;DR
Too much random. Feels like 40/60. Please adjust to 30/70 or 25/75. Move random mechanic away from things like environment hazards and combat actions and towards things like enemy generation, loot generation, world generation. Regulate merchants and shops to have better loot, especially in black market or from rebel shops.
In roughly 140 minuets of playing:
1)A) Too much randomness. It's kinda hard to stratagize with random elements.. I mean I randomly jumped and had 0 oxygen, hull breaches and immediately died. If i'm going to lose a game, I want to lose because I suck or i'm being stupid, not because I rolled a 6 instead of 1.
B) Please get rid of "random" solar flare activity. You can't get away, the enemy ships are immune to it and it just burns everything important. It's an auto lose. I don't even bother, just hit restart as soon as you see that big sun in the background. Extremely annoying, unfair and poorly designed. By the time you have energy to jump, everything has been burned or your crew is dead.
C) Please get rid of electrical disturbances in Nebulas. Again, they are random, enemies are immune, and they disable excessive amounts of power bars. Unfair and poorly designed. You can't counter it with skill or strategy. It's just a bad roll. If I wanted to play a luck based game, I'd go play online blackjack
D) Item shops. Very frustrating. They are 90% useless and you only ever come across t3 items in the beginning when you have no scrap. Please FORCE ITEM SHOPS TO ALWAYS SELL AT LEAST ONE COMBAT WEAPON. You literally have better luck just maxing your shields and fighting the tough rebel ships with missiles early game and just saving all scrap for power and shield upgrades.
2) Fire. Please greatly decrease the amount of time needed to put out a fire. Please greatly increase the effectiveness of opening airlocks. (That's called a vacuum, that means the fire is INSTANTLY PUT OUT. NOT 20 SECONDS LATER, AFTER IT DECIDED IT'S GOING TO SPREAD EVERYWHERE) Please do not allow fire to spread while being combated by ship crew members. (This is really bad and I rage-quitted out of one game for no reason other than the sheer stupidity of fire spreading despite being combated by 3 crew members). Please allow crew members to fight fires in front of doors so they aren't forced to take damage from fire. Or better yet, take all the fire extinguishers away from them and force them to purchase a fire suppression system like any other normal sentient being would.
B) Airlocks should work both ways. Yes, that means locking off a room from the rest of the ship means the fire will burn up it's oxygen, thus eliminating one side of the fire triangle. If this isn't possible then patch the fire-airlock mechanic so that you can manually cut oxygen flow to a part of the ship. I understand that fires need to actually be dangerous but right now it seems that they are much more of a nuisance then they should be. We're in Space. Fire should literally be the least of our worries. Soo many patch options. Co2 upgrade to flood rooms with Co2 and put out fires. Foam system. Water system. Drones. ANYTHING BUT CREW MEMBERS WITH FIRE EXTINGUISHERS. It's so corny and inefficient, they take unnecessary damage and it literally defeats all logical thought processes.
3) Please greatly improve unit selection and movement. One of the most fundamental mechanics in the game and it's clunky and buggy. Sometimes they don't follow orders and sometimes you can't select crew members at all.
4) "Miss" mechanic. You can't dodge a laser beam. Misses happen to often. I understand that the miss mechanic is based of off the enemy's ability to "dodge" in relation to their engine prowess/upgrades. Please remove the dodge mechanic and replace it "Weapon Targeting Systems" or something of that nature and have the ability to purchase upgrades for said weapons systems. Or allow two crew members to man the weapons room, one for a charge up bonus and one for an accuracy bonus. (This would be an awesome addition, so much more STRATEGY and so much less LUCK) This would fix the dodge mechanic by allowing for an element of missing a shot while not relying on luck to do it. Or at least negate the effect so that the amount of luck a user experiences is directly proportionate to a user's choice of strategy and items.
5) Replay ability. Game has good replay ability but anybody with time and a half decent memory is going to leave this game after a few days simply because they figured out all the little tricks. For instance, A distress beacon from people on a planet in trouble being attacked by spiders will always leave you sans 1 crew member.
Sometimes everybody but 1 person should die. Sometimes you should decimate the spiders. Sometimes the beacon should be an error and it's just some arbitrary peaceful community. Sometimes it should be trap set by pirates. Sometimes you should get there and discover that the people under attack are actually evil rebels and you aid the spiders in destroying the rebel scum.
TL;DR
Too much random. Feels like 40/60. Please adjust to 30/70 or 25/75. Move random mechanic away from things like environment hazards and combat actions and towards things like enemy generation, loot generation, world generation. Regulate merchants and shops to have better loot, especially in black market or from rebel shops.