Walkover with the Redtail
Posted: Fri Nov 23, 2012 12:12 pm
I had a couple of playthroughs (all on Easy) with the Redtail in which I was on a roll, but then got unlucky or careless in sectors 6, 7 or 8 and in a few cases I did not have the proper equipment against the flagship.
I even had one were I had a winning lay-out, but I jumped to the flagship and did not realize it was also jumping... next to the base... game over!
So after all this frustration I had a ship with equipment&crew which made me feel really mighty! I visited a lot of stores, most of which had really good augments. I actually 'switched' a Shield Recharge Booster' for a second weapons loader.
It made sector 7 and 8 *really* fun... 'mad scientist laugh' kind of fun
This was my setup: - I wish I could have "saved" this ship/lay-out somehow!
Power: all bars except for the 4 last ones.
- All shields (four?)
- 5x Engines
- 2x Oxygen
- 1x Medbay
- 7x Weapons
- 1x Teleporter
- 2x Drones
- 3x Stealth System
Drones: Defense Drone Mark I
Crew: 2x human, 2x Mantis (boarding), 1x Rockman, 3x Zoltan
Weapons: Burst Laster Mark III - Heavy Laser Mark I - Heavy Laser Mark I - Heavy Laser Mark I (total damage output: 11)
Augmentations: Weapons Loader - Weapons Loader - Weapon Pre-Igniter
Because of the weapons pre-igniter I could shoot anything that was bothering me to shreds (usually this meant the enemy weapon system room).
Then: cloaking at the appropriate time. Because of the double weapons loader augments, my weapons were fully charged *before* my cloak was halfway...
I find there are few things more satisfying than seeing enemy ships collapse under a burst of laser fire.
I even had one were I had a winning lay-out, but I jumped to the flagship and did not realize it was also jumping... next to the base... game over!

So after all this frustration I had a ship with equipment&crew which made me feel really mighty! I visited a lot of stores, most of which had really good augments. I actually 'switched' a Shield Recharge Booster' for a second weapons loader.
It made sector 7 and 8 *really* fun... 'mad scientist laugh' kind of fun

This was my setup: - I wish I could have "saved" this ship/lay-out somehow!
Power: all bars except for the 4 last ones.
- All shields (four?)
- 5x Engines
- 2x Oxygen
- 1x Medbay
- 7x Weapons
- 1x Teleporter
- 2x Drones
- 3x Stealth System
Drones: Defense Drone Mark I
Crew: 2x human, 2x Mantis (boarding), 1x Rockman, 3x Zoltan
Weapons: Burst Laster Mark III - Heavy Laser Mark I - Heavy Laser Mark I - Heavy Laser Mark I (total damage output: 11)
Augmentations: Weapons Loader - Weapons Loader - Weapon Pre-Igniter
Because of the weapons pre-igniter I could shoot anything that was bothering me to shreds (usually this meant the enemy weapon system room).
Then: cloaking at the appropriate time. Because of the double weapons loader augments, my weapons were fully charged *before* my cloak was halfway...
I find there are few things more satisfying than seeing enemy ships collapse under a burst of laser fire.
