BUG REPORT! Teleporter Bug
Posted: Sat Jul 07, 2012 8:11 am
So, I just discovered a somewhat game-breaking (if you use the teleporter) glitch.
I had sent a man over to an enemy ship. I fired a volley of lasers that was far more effective than I had hoped. The ship buckled. I hit pause.
I knew where on the ship the man had been, so despite the fact I couldn't see him(it had switched to the external view of the ship), I activated the teleporter on that section of the ship, and it made a teleporting noise. No dice.
Oh well, man lost.
Then I went to move two of my mantis crewmen into the teleporter room. Only one goes in. I try to move other guys in, but there's one space that no one will move into. I try to select that space, thinking the sprite for the man teleported back hadn't loaded, but no, there's nothing there.
BUG:
IF YOU ATTEMPT TO TELEPORT A CREWMEMBER BACK FROM A DYING SHIP, IT WILL TREAT ONE SPACE IN THE TELEPORTER ROOM (or whereever it tries to place them) AS AN OCCUPIED SPACE, WHICH CAN NEVER BE ENTERED AGAIN.
I tested it by warping, changing systems, etc. Nothing removes them.
Obviously, this is a HUGE problem if they end up in the teleporter room, as it limits you to 1 teleporter space per transit. Also, on the Kestrel (which I was using) I realized that when the teleporter room is full, it places the next man into the engine room, next to the console, which could potentially make the engine un-boostable!
I had sent a man over to an enemy ship. I fired a volley of lasers that was far more effective than I had hoped. The ship buckled. I hit pause.
I knew where on the ship the man had been, so despite the fact I couldn't see him(it had switched to the external view of the ship), I activated the teleporter on that section of the ship, and it made a teleporting noise. No dice.
Oh well, man lost.
Then I went to move two of my mantis crewmen into the teleporter room. Only one goes in. I try to move other guys in, but there's one space that no one will move into. I try to select that space, thinking the sprite for the man teleported back hadn't loaded, but no, there's nothing there.
BUG:
IF YOU ATTEMPT TO TELEPORT A CREWMEMBER BACK FROM A DYING SHIP, IT WILL TREAT ONE SPACE IN THE TELEPORTER ROOM (or whereever it tries to place them) AS AN OCCUPIED SPACE, WHICH CAN NEVER BE ENTERED AGAIN.
I tested it by warping, changing systems, etc. Nothing removes them.
Obviously, this is a HUGE problem if they end up in the teleporter room, as it limits you to 1 teleporter space per transit. Also, on the Kestrel (which I was using) I realized that when the teleporter room is full, it places the next man into the engine room, next to the console, which could potentially make the engine un-boostable!