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Crewing comments
Posted: Mon Jun 18, 2012 10:35 pm
by DocGratis
Thought I'd start a thread about crewing. Where do you start your initial three man crew?
I used to do Pilot, engines, weapons, but then I switched to Pilot, shields, weapons.
What do you do with extra crew (past 4)? Personally I spread them out in key sectors to help with any repairs?
Do you use the teleporters?
And lastly, any thing you would like to see changed about crews? Personally I would like to see more stations both on different subsystems (drones, med?) and also have 2nd stations at the existing crew-able areas so crew can train skills (even if the second shield man doesn't add a bonus beyond the first guy)
Re: Crewing comments
Posted: Tue Jun 19, 2012 5:20 am
by OrangeBottle
I always have Pilot, weapons, and shields manned. Any extra crew either double-up on manned systems or go to the teleporter room, depending on their race. Also, the doubled-up crew repair damage to rooms near their station.
Re: Crewing comments
Posted: Tue Jun 19, 2012 5:49 am
by Bomfy
Pilot, shield, weapons to start. Then droid (if I am using the Torus or added them). From that point on what I feel is strategically placed for boarders or fire suppression. Mostly that means 02 and doors, since that is what they always seem to go for.
Re: Crewing comments
Posted: Tue Jun 19, 2012 5:09 pm
by WordMercenary
I usually start with pilot, shields and weapons. But lately I've been thinking, weapons seem to level up much faster than anything else, so maybe I should start pilot, shield, engines instead.
After that I usually go for two engis on damage control duty, running out to help with repairs, and two mantis/rockmen to either board enemy ships or fight people boarding mine.
Re: Crewing comments
Posted: Tue Jun 19, 2012 8:01 pm
by take
pilot/weapons/shield every time.
i'd like to see some crew members available at shops already have some sort of skill set, even if it's only partial in a specific field. there sure seem to be a lot of useless crew members hanging out there. fresh out of the academy maybe..??
Re: Crewing comments
Posted: Tue Jun 19, 2012 11:53 pm
by Nox
I start with
pilot, guns, shields
my next guy goes on engines
then as I get more crew I assign bodyguards to the guns and shield guys
the first engi's I get end up primary crew on guns, shields and engines in that order.
Re: Crewing comments
Posted: Wed Jun 20, 2012 7:18 am
by reverend
Pilot, Weapons, Engine. Then Drones if I have them. Shields.
Re: Crewing comments
Posted: Wed Jun 20, 2012 3:38 pm
by temporal
Pilot, Weapons, Engines
IMO that 5%+ boost from crewing your engines is very helpful against early missile launchers, which is how I seem to take most of my hull damage in the first few sectors.
Weapon crewing is very noticeable as well. Vital if you're in the Taurus, getting those ions firing as fast as possible keeps you alive.
Shields don't seem to benefit quite as much from crewing so I do them last.
Why are you guys crewing drones before actual stations? I guess I can see it as being important in the Taurus, especially since the room is way on its own corner of the ship and they are your only damage.